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Alessandro Giannotta

Biographic Data

ID9624728
NAMEAlessandro Giannotta
GIVEN NAMESAlessandro
FAMILY NAMEGiannotta
SIGNATUREGIANNOTTA A
AFFILIATIONSUniversity of Siena
ORCID0009-0005-3359-0814
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Towards a Hierarchical User Requirement Structure for Upper Limb Assistive Robotics

    Open Access•Susanne Frennert, María Pozzi et al.•ARTICLE•ACM Transactions on Human-Robot…•2025

    This article presents the results of an interdisciplinary study encompassing data collected from 108 in-depth interviews and 15 participatory workshops aimed at exploring the requirements of a diverse range of stakeholders in relation to assistive augmentative technologies. The study involved 39 post-stroke patients with hand paresis, 39 individuals with spinal cord injuries affecting upper limb function, 38 relatives and 65 healthcare profession…

  • Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game

    Open Access•Francesco Neri, Jacopo Della Toffola et al.•ARTICLE•Computers in Human Behavior•2025

    Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…

No prominent works on this page.

  • Towards a Hierarchical User Requirement Structure for Upper Limb Assistive Robotics

    Open Access•Susanne Frennert, María Pozzi et al.•ARTICLE•ACM Transactions on Human-Robot…•2025

    This article presents the results of an interdisciplinary study encompassing data collected from 108 in-depth interviews and 15 participatory workshops aimed at exploring the requirements of a diverse range of stakeholders in relation to assistive augmentative technologies. The study involved 39 post-stroke patients with hand paresis, 39 individuals with spinal cord injuries affecting upper limb function, 38 relatives and 65 healthcare profession…

  • Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game

    Open Access•Francesco Neri, Jacopo Della Toffola et al.•ARTICLE•Computers in Human Behavior•2025

    Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…

Computer Science (2 works) · Human–computer interaction (2 works) · Artificial Intelligence (1 works) · Assistive Technology in Communication and Mobility (1 works) · EEG and Brain-Computer Interfaces (1 works) · Functional Brain Connectivity Studies (1 works) · Gaze Tracking and Assistive Technology (1 works) · Medicine (1 works) · Neuromodulation (1 works) · Neuroscience (1 works)

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