Alessandro Giannotta
Biographic Data
| ID | 9624728 |
|---|---|
| NAME | Alessandro Giannotta |
| GIVEN NAMES | Alessandro |
| FAMILY NAME | Giannotta |
| SIGNATURE | GIANNOTTA A |
| AFFILIATIONS | University of Siena |
| ORCID | 0009-0005-3359-0814 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Towards a Hierarchical User Requirement Structure for Upper Limb Assistive Robotics
This article presents the results of an interdisciplinary study encompassing data collected from 108 in-depth interviews and 15 participatory workshops aimed at exploring the requirements of a diverse range of stakeholders in relation to assistive augmentative technologies. The study involved 39 post-stroke patients with hand paresis, 39 individuals with spinal cord injuries affecting upper limb function, 38 relatives and 65 healthcare profession…
Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game
Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…
No prominent works on this page.
Towards a Hierarchical User Requirement Structure for Upper Limb Assistive Robotics
This article presents the results of an interdisciplinary study encompassing data collected from 108 in-depth interviews and 15 participatory workshops aimed at exploring the requirements of a diverse range of stakeholders in relation to assistive augmentative technologies. The study involved 39 post-stroke patients with hand paresis, 39 individuals with spinal cord injuries affecting upper limb function, 38 relatives and 65 healthcare profession…
Neuromodulation via tRNS accelerates learning and enhances in-game performance at a virtual-reality first person shooter game
Recent studies have investigated methods for improving the acquisition of complex visuomotor skills in virtual reality (VR) settings, but the results have been inconclusive. /Hypothesis. This study aims to examine whether transcranial random noise stimulation (tRNS), a non-invasive brain stimulation technique, can accelerate the learning process of a VR first-person shooter (VR-FPS) training and its impact on gaming abilities and on cognitive fun…
Computer Science (2 works) · Human–computer interaction (2 works) · Artificial Intelligence (1 works) · Assistive Technology in Communication and Mobility (1 works) · EEG and Brain-Computer Interfaces (1 works) · Functional Brain Connectivity Studies (1 works) · Gaze Tracking and Assistive Technology (1 works) · Medicine (1 works) · Neuromodulation (1 works) · Neuroscience (1 works)