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Kin Meng Cheng

Biographic Data

ID9626841
NAMEKin Meng Cheng
GIVEN NAMESKin Meng
FAMILY NAMECheng
SIGNATURECHENG K M
AFFILIATIONSUniversiti Tunku Abdul Rahman
ORCID0000-0002-9111-3988
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Socially responsible investment among Gen Y and Gen Z in Malaysia

    Open Access•Siew Chein Teo, Lianna Wijaya et al.•ARTICLE•Social Sciences & Humanities Open•2026

    This study examines the determinants of socially responsible investment (SRI) intention among Malaysian youth by extending the Theory of Planned Behaviour (TPB) with perceived consumer effectiveness (PCE) and environmental concern. Focusing on respondents aged 18 to 30 with prior investment experience, the study addresses an important gap in Malaysian SRI research, which has rarely examined both the mediating role of PCE and generational differen…

  • Empathy Mapping for Inclusive Design

    Open Access•Kin Meng Cheng, Ah-Choo Koo et al.•ARTICLE•SAGE Open•2026

    Self-order kiosks (SOKs) are increasingly common in restaurants, yet many older adults experience them as frustrating rather than convenient because designs are not aligned with age-related needs. Prior research has largely centred on usability problems, while older users’ emotional and cognitive challenges have received less attention. To provide a fuller account of challenges and coping responses, this study combined empathy mapping with themat…

  • Edcraft

    Open Access•Xin Yee Tan, Kin Meng Cheng et al.•ARTICLE•Australian Journal of Environmental…•2024

    This qualitative research study investigates the effectiveness of gamified handicrafts as an inspiration for teenagers to practice recycling and upcycling. The study utilises focus group interviews and thematic analysis to explore the perceptions and experiences of 15 teenagers who participated in an educational programme called Edcraft, which combines gamification and handicrafts to promote sustainable practices among youth. The findings reveal …

No prominent works on this page.

  • Edcraft

    Open Access•Xin Yee Tan, Kin Meng Cheng et al.•ARTICLE•Australian Journal of Environmental…•2024

    This qualitative research study investigates the effectiveness of gamified handicrafts as an inspiration for teenagers to practice recycling and upcycling. The study utilises focus group interviews and thematic analysis to explore the perceptions and experiences of 15 teenagers who participated in an educational programme called Edcraft, which combines gamification and handicrafts to promote sustainable practices among youth. The findings reveal …

  • Socially responsible investment among Gen Y and Gen Z in Malaysia

    Open Access•Siew Chein Teo, Lianna Wijaya et al.•ARTICLE•Social Sciences & Humanities Open•2026

    This study examines the determinants of socially responsible investment (SRI) intention among Malaysian youth by extending the Theory of Planned Behaviour (TPB) with perceived consumer effectiveness (PCE) and environmental concern. Focusing on respondents aged 18 to 30 with prior investment experience, the study addresses an important gap in Malaysian SRI research, which has rarely examined both the mediating role of PCE and generational differen…

  • Empathy Mapping for Inclusive Design

    Open Access•Kin Meng Cheng, Ah-Choo Koo et al.•ARTICLE•SAGE Open•2026

    Self-order kiosks (SOKs) are increasingly common in restaurants, yet many older adults experience them as frustrating rather than convenient because designs are not aligned with age-related needs. Prior research has largely centred on usability problems, while older users’ emotional and cognitive challenges have received less attention. To provide a fuller account of challenges and coping responses, this study combined empathy mapping with themat…

Innovative Human-Technology Interaction (2 works) · Active listening (1 work) · Aesthetics (1 work) · Affordance (1 work) · Art (1 work) · Augmented Reality Applications (1 work) · Cognition (1 work) · Color perception and design (1 work) · Consumer Behavior in Brand Consumption and Identification (1 work) · Consumer behaviour (1 work)

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