Kin Meng Cheng
Biographic Data
| ID | 9626841 |
|---|---|
| NAME | Kin Meng Cheng |
| GIVEN NAMES | Kin Meng |
| FAMILY NAME | Cheng |
| SIGNATURE | CHENG K M |
| AFFILIATIONS | Universiti Tunku Abdul Rahman |
| ORCID | 0000-0002-9111-3988 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Socially responsible investment among Gen Y and Gen Z in Malaysia
This study examines the determinants of socially responsible investment (SRI) intention among Malaysian youth by extending the Theory of Planned Behaviour (TPB) with perceived consumer effectiveness (PCE) and environmental concern. Focusing on respondents aged 18 to 30 with prior investment experience, the study addresses an important gap in Malaysian SRI research, which has rarely examined both the mediating role of PCE and generational differen…
Empathy Mapping for Inclusive Design
Self-order kiosks (SOKs) are increasingly common in restaurants, yet many older adults experience them as frustrating rather than convenient because designs are not aligned with age-related needs. Prior research has largely centred on usability problems, while older users’ emotional and cognitive challenges have received less attention. To provide a fuller account of challenges and coping responses, this study combined empathy mapping with themat…
Edcraft
This qualitative research study investigates the effectiveness of gamified handicrafts as an inspiration for teenagers to practice recycling and upcycling. The study utilises focus group interviews and thematic analysis to explore the perceptions and experiences of 15 teenagers who participated in an educational programme called Edcraft, which combines gamification and handicrafts to promote sustainable practices among youth. The findings reveal …
No prominent works on this page.
Edcraft
This qualitative research study investigates the effectiveness of gamified handicrafts as an inspiration for teenagers to practice recycling and upcycling. The study utilises focus group interviews and thematic analysis to explore the perceptions and experiences of 15 teenagers who participated in an educational programme called Edcraft, which combines gamification and handicrafts to promote sustainable practices among youth. The findings reveal …
Socially responsible investment among Gen Y and Gen Z in Malaysia
This study examines the determinants of socially responsible investment (SRI) intention among Malaysian youth by extending the Theory of Planned Behaviour (TPB) with perceived consumer effectiveness (PCE) and environmental concern. Focusing on respondents aged 18 to 30 with prior investment experience, the study addresses an important gap in Malaysian SRI research, which has rarely examined both the mediating role of PCE and generational differen…
Empathy Mapping for Inclusive Design
Self-order kiosks (SOKs) are increasingly common in restaurants, yet many older adults experience them as frustrating rather than convenient because designs are not aligned with age-related needs. Prior research has largely centred on usability problems, while older users’ emotional and cognitive challenges have received less attention. To provide a fuller account of challenges and coping responses, this study combined empathy mapping with themat…
Innovative Human-Technology Interaction (2 works) · Active listening (1 work) · Aesthetics (1 work) · Affordance (1 work) · Art (1 work) · Augmented Reality Applications (1 work) · Cognition (1 work) · Color perception and design (1 work) · Consumer Behavior in Brand Consumption and Identification (1 work) · Consumer behaviour (1 work)