Stepan Kozlov
Biographic Data
| ID | 9629689 |
|---|---|
| NAME | Stepan Kozlov |
| GIVEN NAMES | Stepan |
| FAMILY NAME | Kozlov |
| SIGNATURE | KOZLOV S |
| ORCID | 0000-0002-1674-9310 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Bourdieu + Simondon = Chernobyl
This article proposes to use the intuitions of Gilbert Simondon and Pierre Bourdieu related to the notion of invention to address the possibility of a sociological explanation that, without sacrificing “social laws” and the possibility of working with longue durée objects, would allow non-human objects to be included in the analysis. First, we reconceptualize the notion of “invention” belonging to Simondon’s projects of individuation theory and m…
Fantasy Conditioning Techniques and Euphemization Strategies of Soviet Bureaucracy After the Chernobyl Accident
The article analyzes the reaction of the bureaucratic structures of the Soviet Union to Vladimir Gubarev’s play Sarcophagus, published shortly after the Chernobyl accident. The author examines how bureaucratic mechanisms interpret works of art as potential threats to the social order. Based on Pierre Bourdieu’s theory of social crises, the article explores works of state symbolic violence, its role in shaping the perception of objects of the worl…
Death Stranding, Hobbes and the Problem of Social Order
In this article I describe the implicit conceptualization of social order which exists in Death Stranding — localized in both the setting and the mechanics of the game — and compare it with the conceptualization of Thomas Hobbes’s “Leviathan”. First, the theoretical tension between Death Stranding and “Leviathan” is traced: the speculative conceptualization of the Leviathan and the procedural conceptualization of Death Stranding are compared by c…
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Death Stranding, Hobbes and the Problem of Social Order
In this article I describe the implicit conceptualization of social order which exists in Death Stranding — localized in both the setting and the mechanics of the game — and compare it with the conceptualization of Thomas Hobbes’s “Leviathan”. First, the theoretical tension between Death Stranding and “Leviathan” is traced: the speculative conceptualization of the Leviathan and the procedural conceptualization of Death Stranding are compared by c…
Fantasy Conditioning Techniques and Euphemization Strategies of Soviet Bureaucracy After the Chernobyl Accident
The article analyzes the reaction of the bureaucratic structures of the Soviet Union to Vladimir Gubarev’s play Sarcophagus, published shortly after the Chernobyl accident. The author examines how bureaucratic mechanisms interpret works of art as potential threats to the social order. Based on Pierre Bourdieu’s theory of social crises, the article explores works of state symbolic violence, its role in shaping the perception of objects of the worl…
Bourdieu + Simondon = Chernobyl
This article proposes to use the intuitions of Gilbert Simondon and Pierre Bourdieu related to the notion of invention to address the possibility of a sociological explanation that, without sacrificing “social laws” and the possibility of working with longue durée objects, would allow non-human objects to be included in the analysis. First, we reconceptualize the notion of “invention” belonging to Simondon’s projects of individuation theory and m…
Conceptualization (2 works) · Law (2 works) · Political science (2 works) · Art (1 work) · Artificial Intelligence (1 work) · Bureaucracy (1 work) · Commonwealth (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Fantasy (1 work)