Sumukh Hungund
Biographic Data
| ID | 9636832 |
|---|---|
| NAME | Sumukh Hungund |
| GIVEN NAMES | Sumukh |
| FAMILY NAME | Hungund |
| SIGNATURE | HUNGUND S |
| AFFILIATIONS | Manipal Academy of Higher Education |
| ORCID | 0000-0002-3539-6338 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Examining gamification’s impact on perceived satisfaction through learning parameters
The study aims to capture and analyse the perception among students whether they perceive gamification in e-learning to significantly influence the learning parameters motivation to learn, student engagement, and perceived quality of learning and thereby subsequently impacting perceived satisfaction considering direct and mediation paths. The design adopts a two-step approach. Firstly, the constructs are identified through a rigorous literature r…
Academic leadership and research performance
Purpose The performance of an academic institution is widely measured by their research performance. In this regard, the role played by leaders in an academic institution is vital. The focus of this paper is on the role played by academic leadership towards research performance. Design/methodology/approach A cross-sectional study is designed, and data are collected from 267 faculty members from various technical institutes across India through an…
No prominent works on this page.
Academic leadership and research performance
Purpose The performance of an academic institution is widely measured by their research performance. In this regard, the role played by leaders in an academic institution is vital. The focus of this paper is on the role played by academic leadership towards research performance. Design/methodology/approach A cross-sectional study is designed, and data are collected from 267 faculty members from various technical institutes across India through an…
Examining gamification’s impact on perceived satisfaction through learning parameters
The study aims to capture and analyse the perception among students whether they perceive gamification in e-learning to significantly influence the learning parameters motivation to learn, student engagement, and perceived quality of learning and thereby subsequently impacting perceived satisfaction considering direct and mediation paths. The design adopts a two-step approach. Firstly, the constructs are identified through a rigorous literature r…
Computer Science (2 works) · Psychology (2 works) · Academic institution (1 work) · Applied Psychology (1 work) · Educational Games and Gamification (1 work) · Educational leadership (1 work) · Educational technology (1 work) · Flow Experience in Various Fields (1 work) · Higher education (1 work) · Innovation and Knowledge Management (1 work)