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Margaret Verkuyl

Biographic Data

ID9660945
NAMEMargaret Verkuyl
GIVEN NAMESMargaret
FAMILY NAMEVerkuyl
SIGNATUREVERKUYL M
AFFILIATIONSCentennial College
ORCID0000-0002-7714-5449
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2022
H-INDEX0
  • Virtual Reality Instructional Design in Orthopedic Physical Therapy Education

    Open Access•Aaron J Hartstein, Margaret Verkuyl et al.•ARTICLE•Simulation & Gaming•2022

    Background Physical therapy education benefits from innovative and authentic learning opportunities. However, factors that influence the acceptance of educational technology must be assessed prior to curricular adoption. The purpose of this study was to assess the perceived ease of use and perceived usefulness of a virtual reality (VR) learning experience developed to promote the clinical decision-making of student physical therapists. Methods A …

  • Challenges in Serious Game Design and Development

    Open Access•Anastasia Dimitriadou, Naza Djafarova et al.•ARTICLE•Simulation & Gaming•2021

    Background. Relatively little is known about the role of educators in serious game design and development and their experiences with serious game implementation. We investigate educators’ perceived challenges deriving from their involvement as subject matter experts during the serious game development trajectory. Methods. A secondary analysis of data collected through an exploratory survey about serious game design and development approaches was …

  • Virtual Gaming Simulation

    Open Access•Margaret Verkuyl, Lynda Atack et al.•ARTICLE•Simulation & Gaming•2020

    Background. Two methods that provide high fidelity experiences outside of clinical settings are laboratory simulation and virtual simulation. Virtual gaming simulations are emerging and currently, there are no guidelines regarding the process. Objectives. The purpose of this study was to conduct interviews with nursing educators who use virtual gaming simulation in education to better understand the extent of use, the process, the challenges and …

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  • Virtual Gaming Simulation

    Open Access•Margaret Verkuyl, Lynda Atack et al.•ARTICLE•Simulation & Gaming•2020

    Background. Two methods that provide high fidelity experiences outside of clinical settings are laboratory simulation and virtual simulation. Virtual gaming simulations are emerging and currently, there are no guidelines regarding the process. Objectives. The purpose of this study was to conduct interviews with nursing educators who use virtual gaming simulation in education to better understand the extent of use, the process, the challenges and …

  • Challenges in Serious Game Design and Development

    Open Access•Anastasia Dimitriadou, Naza Djafarova et al.•ARTICLE•Simulation & Gaming•2021

    Background. Relatively little is known about the role of educators in serious game design and development and their experiences with serious game implementation. We investigate educators’ perceived challenges deriving from their involvement as subject matter experts during the serious game development trajectory. Methods. A secondary analysis of data collected through an exploratory survey about serious game design and development approaches was …

  • Virtual Reality Instructional Design in Orthopedic Physical Therapy Education

    Open Access•Aaron J Hartstein, Margaret Verkuyl et al.•ARTICLE•Simulation & Gaming•2022

    Background Physical therapy education benefits from innovative and authentic learning opportunities. However, factors that influence the acceptance of educational technology must be assessed prior to curricular adoption. The purpose of this study was to assess the perceived ease of use and perceived usefulness of a virtual reality (VR) learning experience developed to promote the clinical decision-making of student physical therapists. Methods A …

Computer Science (3 works) · Psychology (3 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Medical education (2 works) · Medicine (2 works) · Simulation-Based Education in Healthcare (2 works) · Usability (2 works) · Applied Psychology (1 work) · Data collection (1 work)

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