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Gary Collins Brata Winardy

Biographic Data

ID9661197
NAMEGary Collins Brata Winardy
GIVEN NAMESGary Collins Brata
FAMILY NAMEWinardy
SIGNATUREWINARDY G C B
AFFILIATIONSBinus University, Indonesia
ORCID0000-0003-0154-1768
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Emotional Experiences in Online, Text-Based Tabletop Role-Playing Games

    Open Access•Gary Collins Brata Winardy, Eva Septiana et al.•ARTICLE•Simulation & Gaming•2024

    Background This study explores the emotional experiences of players in online, text-based tabletop role-playing games (TTRPGs) and their potential impact on players. The goal is to understand the therapeutic and educational possibilities arising from these emotional experiences. Methods Through qualitative analysis, themes were identified based on participants' narratives. Eight participants who engaged in online, text-based TTRPGs were interview…

  • Role, play, and games

    Open Access•Gary Collins Brata Winardy, Eva Septiana•ARTICLE•Social Sciences & Humanities Open•2023

    This article compares educational role-play and role-playing games in education by examining their definition, similarities in their elements, differences current use, implication of the elements of educational role-play and role-playing games, along with phenomenon unique to role-playing activities shared by both. This article will also outline how elements of educational role-play and role-playing games can aid in implementation of transformati…

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  • Role, play, and games

    Open Access•Gary Collins Brata Winardy, Eva Septiana•ARTICLE•Social Sciences & Humanities Open•2023

    This article compares educational role-play and role-playing games in education by examining their definition, similarities in their elements, differences current use, implication of the elements of educational role-play and role-playing games, along with phenomenon unique to role-playing activities shared by both. This article will also outline how elements of educational role-play and role-playing games can aid in implementation of transformati…

  • Emotional Experiences in Online, Text-Based Tabletop Role-Playing Games

    Open Access•Gary Collins Brata Winardy, Eva Septiana et al.•ARTICLE•Simulation & Gaming•2024

    Background This study explores the emotional experiences of players in online, text-based tabletop role-playing games (TTRPGs) and their potential impact on players. The goal is to understand the therapeutic and educational possibilities arising from these emotional experiences. Methods Through qualitative analysis, themes were identified based on participants' narratives. Eight participants who engaged in online, text-based TTRPGs were interview…

Child Development and Digital Technology (2 works) · Psychology (2 works) · Adult and Continuing Education Topics (1 work) · Child Therapy and Development (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Educational Games and Gamification (1 work) · Epistemology (1 work) · Game play (1 work)

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