Eva Septiana
Biographic Data
| ID | 9661198 |
|---|---|
| NAME | Eva Septiana |
| GIVEN NAMES | Eva |
| FAMILY NAME | Septiana |
| SIGNATURE | SEPTIANA E |
| AFFILIATIONS | Universitas Indonesia, Indonesia |
| ORCID | 0000-0002-8538-0553 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Emotional Experiences in Online, Text-Based Tabletop Role-Playing Games
Background This study explores the emotional experiences of players in online, text-based tabletop role-playing games (TTRPGs) and their potential impact on players. The goal is to understand the therapeutic and educational possibilities arising from these emotional experiences. Methods Through qualitative analysis, themes were identified based on participants' narratives. Eight participants who engaged in online, text-based TTRPGs were interview…
Role, play, and games
This article compares educational role-play and role-playing games in education by examining their definition, similarities in their elements, differences current use, implication of the elements of educational role-play and role-playing games, along with phenomenon unique to role-playing activities shared by both. This article will also outline how elements of educational role-play and role-playing games can aid in implementation of transformati…
No prominent works on this page.
Role, play, and games
This article compares educational role-play and role-playing games in education by examining their definition, similarities in their elements, differences current use, implication of the elements of educational role-play and role-playing games, along with phenomenon unique to role-playing activities shared by both. This article will also outline how elements of educational role-play and role-playing games can aid in implementation of transformati…
Emotional Experiences in Online, Text-Based Tabletop Role-Playing Games
Background This study explores the emotional experiences of players in online, text-based tabletop role-playing games (TTRPGs) and their potential impact on players. The goal is to understand the therapeutic and educational possibilities arising from these emotional experiences. Methods Through qualitative analysis, themes were identified based on participants' narratives. Eight participants who engaged in online, text-based TTRPGs were interview…
Child Development and Digital Technology (2 works) · Psychology (2 works) · Adult and Continuing Education Topics (1 work) · Child Therapy and Development (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Educational Games and Gamification (1 work) · Epistemology (1 work) · Game play (1 work)