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Youming Liang

Biographic Data

ID9662284
NAMEYouming Liang
GIVEN NAMESYouming
FAMILY NAMELiang
SIGNATURELIANG Y
AFFILIATIONSGuangdong Polytechnic Normal University
ORCID0009-0000-7282-9481
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2026
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The development and verification of the VRFT learning model for the virtual reality classroom

    Youming Liang, Lu Wang et al.•ARTICLE•Interactive Learning Environments•2026

    The application of Virtual Reality (VR) technology in primary and secondary school classrooms has shown promising initial results, with flow state identified as a critical factor determining whether learners can achieve optimal learning experiences in VR environments. However, there is currently a lack of adequate models to guide learners in entering a flow state within VR environments. To address this gap, this study designs a virtual reality le…

  • Impact of metacognitive scaffolding on high-school students’ creativity within a GenAI learning environment

    Peng Chen, Zehan Ma et al.•ARTICLE•Interactive Learning Environments•2026

    Generative artificial intelligence (GenAI) has shown considerable potential to enhance creative thinking and increase the efficiency of creative tasks; however, it also presents challenges. Metacognition is widely recognized as a critical component for creativity. Based on Rhodes’ four P’s model, this study designed four metacognitive scaffoldings for high school students, which were provided for the experimental group in four tasks. During the e…

No prominent works on this page.

  • The development and verification of the VRFT learning model for the virtual reality classroom

    Youming Liang, Lu Wang et al.•ARTICLE•Interactive Learning Environments•2026

    The application of Virtual Reality (VR) technology in primary and secondary school classrooms has shown promising initial results, with flow state identified as a critical factor determining whether learners can achieve optimal learning experiences in VR environments. However, there is currently a lack of adequate models to guide learners in entering a flow state within VR environments. To address this gap, this study designs a virtual reality le…

  • Impact of metacognitive scaffolding on high-school students’ creativity within a GenAI learning environment

    Peng Chen, Zehan Ma et al.•ARTICLE•Interactive Learning Environments•2026

    Generative artificial intelligence (GenAI) has shown considerable potential to enhance creative thinking and increase the efficiency of creative tasks; however, it also presents challenges. Metacognition is widely recognized as a critical component for creativity. Based on Rhodes’ four P’s model, this study designed four metacognitive scaffoldings for high school students, which were provided for the experimental group in four tasks. During the e…

Educational technology (2 works) · Collaborative learning (1 work) · Computer Science (1 work) · Computer-Assisted Instruction (1 work) · Creativity (1 work) · Creativity in Education and Neuroscience (1 work) · Data science (1 work) · Education and Learning Interventions (1 work) · Educational Games and Gamification (1 work) · Experiential learning (1 work)

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