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Ayaz Karimov

Biographic Data

ID9662335
NAMEAyaz Karimov
GIVEN NAMESAyaz
FAMILY NAMEKarimov
SIGNATUREKARIMOV A
AFFILIATIONSUniversity of Jyväskylä
ORCID0000-0001-8868-4408
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Improving learning experience through process re-engineering

    Open Access•Ayaz Karimov, Alexander Nolte et al.•ARTICLE•Frontiers in Education•2025

    The localization of online educational platforms brings many benefits to the students and teachers such as access to different types of textual and video content. Nonetheless, it demands time and capital resources to localize any content. The aim of this research was to re-engineer the entire localization process of Khan Academy content into the Azerbaijani language and evaluate its impact on users’ learning experience. For this purpose, we imple…

  • A two-phase systematic literature review on the use of serious games for sustainable environmental education

    Open Access•Tarlan Ahmadov, Ayaz Karimov et al.•ARTICLE•Interactive Learning Environments•2025

    This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sust…

No prominent works on this page.

  • Improving learning experience through process re-engineering

    Open Access•Ayaz Karimov, Alexander Nolte et al.•ARTICLE•Frontiers in Education•2025

    The localization of online educational platforms brings many benefits to the students and teachers such as access to different types of textual and video content. Nonetheless, it demands time and capital resources to localize any content. The aim of this research was to re-engineer the entire localization process of Khan Academy content into the Azerbaijani language and evaluate its impact on users’ learning experience. For this purpose, we imple…

  • A two-phase systematic literature review on the use of serious games for sustainable environmental education

    Open Access•Tarlan Ahmadov, Ayaz Karimov et al.•ARTICLE•Interactive Learning Environments•2025

    This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sust…

Computer Science (2 works) · Engineering (2 works) · Business Process Modeling and Analysis (1 work) · E-Learning and Knowledge Management (1 work) · Ecology (1 work) · Education for sustainable development (1 work) · Educational Games and Gamification (1 work) · Empirical research (1 work) · Engineering education (1 work) · Engineering Education and Curriculum Development (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae