Xiaoyu Ni
Biographic Data
| ID | 9663148 |
|---|---|
| NAME | Xiaoyu Ni |
| GIVEN NAMES | Xiaoyu |
| FAMILY NAME | Ni |
| SIGNATURE | NI X |
| AFFILIATIONS | Nanjing Normal University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
A systematic literature review of mathematics interactive games in elementary education
Recently, research interest in interactive games within education has seen significant growth, following the rapid pace of technological advancement. However, while previous reviews in this context have generally focused on depicting research trends regarding interactive games, they have failed to provide comprehensive information, particularly for mathematics lessons focused on elementary education. This review aims to synthesize current researc…
A decade of educational robotics
In the last decade, the integration of robotics into education has evolved from experimental application to a key area of interdisciplinary research. Educational robotics is increasingly recognized for its potential to improve student engagement, foster computational thinking, and support broader educational reforms aligned with global development objectives. Despite this growth, a comprehensive, large-scale mapping of how research in this area h…
No prominent works on this page.
A decade of educational robotics
In the last decade, the integration of robotics into education has evolved from experimental application to a key area of interdisciplinary research. Educational robotics is increasingly recognized for its potential to improve student engagement, foster computational thinking, and support broader educational reforms aligned with global development objectives. Despite this growth, a comprehensive, large-scale mapping of how research in this area h…
A systematic literature review of mathematics interactive games in elementary education
Recently, research interest in interactive games within education has seen significant growth, following the rapid pace of technological advancement. However, while previous reviews in this context have generally focused on depicting research trends regarding interactive games, they have failed to provide comprehensive information, particularly for mathematics lessons focused on elementary education. This review aims to synthesize current researc…
Computer Science (2 works) · Artificial Intelligence (1 work) · Augmented Reality Applications (1 work) · Educational Games and Gamification (1 work) · Educational technology (1 work) · Engineering (1 work) · Engineering ethics (1 work) · Mathematics education (1 work) · Mechatronics Education and Applications (1 work) · Multimedia (1 work)