Raimel Sobrino-Duque
Biographic Data
| ID | 9668752 |
|---|---|
| NAME | Raimel Sobrino-Duque |
| GIVEN NAMES | Raimel |
| FAMILY NAME | Sobrino-Duque |
| SIGNATURE | SOBRINO-DUQUE R |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Evaluating a gamification proposal for learning usability heuristics
This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen's 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, …
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Evaluating a gamification proposal for learning usability heuristics
This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen's 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, …
Artificial Intelligence (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Heuristic (1 work) · Heuristic evaluation (1 work) · Heuristics (1 work) · Human–computer interaction (1 work) · Mathematics education (1 work) · Online Learning and Analytics (1 work) · Psychology (1 work)