Jonathan Frome
Biographic Data
| ID | 96689 |
|---|---|
| NAME | Jonathan Frome |
| GIVEN NAMES | Jonathan |
| FAMILY NAME | Frome |
| SIGNATURE | FROME J |
| ORCID | 0000-0002-2478-9857 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 1 |
Intuition, Evidence, and Carroll's Theory of Narrative
Over the last thirty years, Noël Carroll has elaborated his theory of erotetic narration, which holds that most films have a narrative structure in which early scenes raise questions and later scenes answer them. Carroll's prolific publishing about this theory and his expansion of the theory to issues such as audience engagement, narrative closure, and film genre have bolstered its profile, but, despite its high visibility in the field, virtually…
Interactive Works and Gameplay Emotions
Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discussing player experience. In this article, I argue that, when discussing emotional responses to video g…
Interactive Works and Gameplay Emotions
Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discussing player experience. In this article, I argue that, when discussing emotional responses to video g…
Interactive Works and Gameplay Emotions
Video games differ from films, books, and other mainstream media both in their interactive capabilities and in their affordances for gameplay. Interactivity and gameplay are closely related, as interactivity is necessary for gameplay. Unfortunately, this close relationship has led many video game scholars to conflate these two concepts when discussing player experience. In this article, I argue that, when discussing emotional responses to video g…
Intuition, Evidence, and Carroll's Theory of Narrative
Over the last thirty years, Noël Carroll has elaborated his theory of erotetic narration, which holds that most films have a narrative structure in which early scenes raise questions and later scenes answer them. Carroll's prolific publishing about this theory and his expansion of the theory to issues such as audience engagement, narrative closure, and film genre have bolstered its profile, but, despite its high visibility in the field, virtually…
Affordance (1 work) · Art (1 work) · Art history (1 work) · Cinema and Media Studies (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Emergent gameplay (1 work) · Entertainment (1 work) · Epistemology (1 work) · Falsifiability (1 work)