Elena Carrión Candel
Biographic Data
| ID | 9681203 |
|---|---|
| NAME | Elena Carrión Candel |
| GIVEN NAMES | Elena Carrión |
| FAMILY NAME | Candel |
| SIGNATURE | CANDEL E C |
| AFFILIATIONS | Universidad del Atlántico |
| ORCID | 0000-0001-7144-4002 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Breakout
The United Nation’s Sustainable Development Goals (SDGs) are obligatory curricular content in primary and secondary education in many countries including Spain (LOMLOE, 2020). The main objectives of this study are to analyse student teacher perception towards the use of escape rooms and its effectiveness for the learning of the SDGs through GBL in an online university context. The intervention consisted of a two-phase practical session using GBL …
Gamification and mobile learning
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of Musical Education and its Didactics and within the general context of higher education. We use a quantitative methodological approach with a quasi-experimental design and…
No prominent works on this page.
Gamification and mobile learning
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of Musical Education and its Didactics and within the general context of higher education. We use a quantitative methodological approach with a quasi-experimental design and…
Breakout
The United Nation’s Sustainable Development Goals (SDGs) are obligatory curricular content in primary and secondary education in many countries including Spain (LOMLOE, 2020). The main objectives of this study are to analyse student teacher perception towards the use of escape rooms and its effectiveness for the learning of the SDGs through GBL in an online university context. The intervention consisted of a two-phase practical session using GBL …
Bachelor (1 work) · Breakout (1 work) · Business (1 work) · Computer Science (1 work) · Digital literacy in education (1 work) · Educational Environments and Student Outcomes (1 work) · Educational Games and Gamification (1 work) · Educational Innovations and Technology (1 work) · Environmental Education and Sustainability (1 work) · Higher education (1 work)