Burcu Nur Cengiz
Biographic Data
| ID | 9687035 |
|---|---|
| NAME | Burcu Nur Cengiz |
| GIVEN NAMES | Burcu Nur |
| FAMILY NAME | Cengiz |
| SIGNATURE | CENGIZ B N |
| AFFILIATIONS | Anadolu University |
| ORCID | 0000-0002-4670-7883 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Transitional Areas of Digital Game Art
Digital games, which constitute a part of new media studies, offer different reality experiences and new expressive environments to a player with multimodal interactions and hybrid reality practices offered by game engines. The alternative environments offered by digital game art create a kind of ‘transitional space’ in the participant’s experience process with ambiguous structures such as reality-fiction. The phenomenon of the transitional area,…
Feminist Sanat ve Psikanalitik Feminizm Kesişiminde Çeşme (Fountain)
1960’lı yıllarda ataerkil toplum dinamiklerine karşılık kadının kimlik ve değerlerini vurgulama, eril tahakkümü dağıtma ve dengeleme amaçlı örgütlenen feminist sanat (ekofeminist sanat, aktivist sanat), beyaz erkek egemen sanat hegemonyasının yarattığı cinsiyetçilik zeminine, kadının temsil eksikliğine dikkat çeken yaratıcı aktivist eylemlerle sanat camiasında mevcut despotik dili yapıbozuma uğratmaktadır. Benzer bir yapıbozum pratiği içinde psik…
Wild Man as an Androgynous and Psychedelic Image in Contemporary Performative Art
Wild Man is a kind of archetype and a wild symbolic figure arising from the unbreakable bond of art with society and belief systems, and continues to appear both in cultural festivals and in the field of art with changing images and costumes in various societies and different cultures from past to present. Assuming the role of shaman or pagan, Wild Man’s costumes and symbolic language are shaped by the natural structure of organic materials, expr…
No prominent works on this page.
Transitional Areas of Digital Game Art
Digital games, which constitute a part of new media studies, offer different reality experiences and new expressive environments to a player with multimodal interactions and hybrid reality practices offered by game engines. The alternative environments offered by digital game art create a kind of ‘transitional space’ in the participant’s experience process with ambiguous structures such as reality-fiction. The phenomenon of the transitional area,…
Feminist Sanat ve Psikanalitik Feminizm Kesişiminde Çeşme (Fountain)
1960’lı yıllarda ataerkil toplum dinamiklerine karşılık kadının kimlik ve değerlerini vurgulama, eril tahakkümü dağıtma ve dengeleme amaçlı örgütlenen feminist sanat (ekofeminist sanat, aktivist sanat), beyaz erkek egemen sanat hegemonyasının yarattığı cinsiyetçilik zeminine, kadının temsil eksikliğine dikkat çeken yaratıcı aktivist eylemlerle sanat camiasında mevcut despotik dili yapıbozuma uğratmaktadır. Benzer bir yapıbozum pratiği içinde psik…
Wild Man as an Androgynous and Psychedelic Image in Contemporary Performative Art
Wild Man is a kind of archetype and a wild symbolic figure arising from the unbreakable bond of art with society and belief systems, and continues to appear both in cultural festivals and in the field of art with changing images and costumes in various societies and different cultures from past to present. Assuming the role of shaman or pagan, Wild Man’s costumes and symbolic language are shaped by the natural structure of organic materials, expr…
Art (3 works) · Philosophy (3 works) · Aesthetics (2 works) · Epistemology (2 works) · Visual arts (2 works) · Archetype (1 works) · Art history (1 works) · Art, Politics, and Modernism (1 works) · Artificial reality (1 works) · Augmented Reality Applications (1 works)