Upekha Pathumi Miriyagalla
Biographic Data
| ID | 9698856 |
|---|---|
| NAME | Upekha Pathumi Miriyagalla |
| GIVEN NAMES | Upekha Pathumi |
| FAMILY NAME | Miriyagalla |
| SIGNATURE | MIRIYAGALLA U P |
| AFFILIATIONS | La Trobe University Bundoora Victoria Australia |
| ORCID | 0000-0002-7558-3576 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Stereotype content of players of violent and non‐violent games
Since the introduction of commercial video games in the 1970s, video game players have attracted the perhaps undeserving but negative stereotype of being unpopular and socially dysfunctional. However, with gamers increasing in numbers that now reach billions worldwide, the contents of gamer stereotypes may be in flux. The current study investigated the content of gamer stereotypes along the dimensions of physical/social attractiveness, warmth, co…
Exploring the adaptive role of core social motives in perceived societal threats
Societal threats that face the world today seem overpowering, especially for young generations who will need to develop creative solutions. The present study examined the relationships between societal threats and social motives. Social motives function to orient individuals toward the social world and prepare them to engage socially. This adaptive function of social motives may be particularly useful when threats are looming in the environment. …
No prominent works on this page.
Exploring the adaptive role of core social motives in perceived societal threats
Societal threats that face the world today seem overpowering, especially for young generations who will need to develop creative solutions. The present study examined the relationships between societal threats and social motives. Social motives function to orient individuals toward the social world and prepare them to engage socially. This adaptive function of social motives may be particularly useful when threats are looming in the environment. …
Stereotype content of players of violent and non‐violent games
Since the introduction of commercial video games in the 1970s, video game players have attracted the perhaps undeserving but negative stereotype of being unpopular and socially dysfunctional. However, with gamers increasing in numbers that now reach billions worldwide, the contents of gamer stereotypes may be in flux. The current study investigated the content of gamer stereotypes along the dimensions of physical/social attractiveness, warmth, co…
Psychology (2 works) · Social Psychology (2 works) · Attractiveness (1 work) · Bullying, Victimization, and Aggression (1 work) · China (1 work) · Cultural Differences and Values (1 work) · Death Anxiety and Social Exclusion (1 work) · Digital Games and Media (1 work) · Gender, Feminism, and Media (1 work) · Multimedia (1 work)