Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Faizal Risdianto

Biographic Data

ID9703899
NAMEFaizal Risdianto
GIVEN NAMESFaizal
FAMILY NAMERisdianto
SIGNATURERISDIANTO F
ORCID0000-0002-0422-9166
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2023
H-INDEX0
  • The Future of VR-Based Video Games in Indonesia

    Open Access•Sigied Himawan Yudhanto, Faizal Risdianto et al.•ARTICLE•The Chitrolekha Journal on Art…•2023

    VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …

  • The Norm Establishment in WhatsApp Group Conversations

    Open Access•Norwanto Norwanto, Faizal Risdianto•ARTICLE•Journal of Language and Literature•2022

    This linguistics study aims to observe the development of norms in WhatsApp Groups (WAGs). Over the years, linguists have devoted their time to theorizing norms of im/politeness evaluations and linguistic interactions in computer-mediated communication (CMC). However, the norms of virtual interactions have not gained adequate attention. This study systematically documented and examined the conversations of 539 members of three WAGs to describe th…

No prominent works on this page.

  • The Norm Establishment in WhatsApp Group Conversations

    Open Access•Norwanto Norwanto, Faizal Risdianto•ARTICLE•Journal of Language and Literature•2022

    This linguistics study aims to observe the development of norms in WhatsApp Groups (WAGs). Over the years, linguists have devoted their time to theorizing norms of im/politeness evaluations and linguistic interactions in computer-mediated communication (CMC). However, the norms of virtual interactions have not gained adequate attention. This study systematically documented and examined the conversations of 539 members of three WAGs to describe th…

  • The Future of VR-Based Video Games in Indonesia

    Open Access•Sigied Himawan Yudhanto, Faizal Risdianto et al.•ARTICLE•The Chitrolekha Journal on Art…•2023

    VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …

Augmented Reality Applications (1 work) · Computer Science (1 work) · Digital Communication and Language (1 work) · Discourse Analysis in Language Studies (1 work) · Epistemology (1 work) · Human–computer interaction (1 work) · Interactive and Immersive Displays (1 work) · Interpersonal communication (1 work) · Language, Discourse, Communication Strategies (1 work) · Linguistics (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae