Faizal Risdianto
Biographic Data
| ID | 9703899 |
|---|---|
| NAME | Faizal Risdianto |
| GIVEN NAMES | Faizal |
| FAMILY NAME | Risdianto |
| SIGNATURE | RISDIANTO F |
| ORCID | 0000-0002-0422-9166 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
The Future of VR-Based Video Games in Indonesia
VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …
The Norm Establishment in WhatsApp Group Conversations
This linguistics study aims to observe the development of norms in WhatsApp Groups (WAGs). Over the years, linguists have devoted their time to theorizing norms of im/politeness evaluations and linguistic interactions in computer-mediated communication (CMC). However, the norms of virtual interactions have not gained adequate attention. This study systematically documented and examined the conversations of 539 members of three WAGs to describe th…
No prominent works on this page.
The Norm Establishment in WhatsApp Group Conversations
This linguistics study aims to observe the development of norms in WhatsApp Groups (WAGs). Over the years, linguists have devoted their time to theorizing norms of im/politeness evaluations and linguistic interactions in computer-mediated communication (CMC). However, the norms of virtual interactions have not gained adequate attention. This study systematically documented and examined the conversations of 539 members of three WAGs to describe th…
The Future of VR-Based Video Games in Indonesia
VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …
Augmented Reality Applications (1 work) · Computer Science (1 work) · Digital Communication and Language (1 work) · Discourse Analysis in Language Studies (1 work) · Epistemology (1 work) · Human–computer interaction (1 work) · Interactive and Immersive Displays (1 work) · Interpersonal communication (1 work) · Language, Discourse, Communication Strategies (1 work) · Linguistics (1 work)