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Agung Prasetyo Wibowo

Biographic Data

ID9704100
NAMEAgung Prasetyo Wibowo
GIVEN NAMESAgung Prasetyo
FAMILY NAMEWibowo
SIGNATUREWIBOWO A P
AFFILIATIONSGunadarma University
ORCID0000-0003-1125-8421
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Revealing the differences

    SF Luthfie Arguby Purnomo, Luthfie Arguby Purnomo et al.•ARTICLE•Plaridel•2025

    Video games can be graphically or narratively overhauled through remasters, remakes, or other forms of textual pluralities to adjust to current game platforms. One of the adjustments is resexualization, narrative and mechanical transformations of bodily and gendered identities of the revisited characters. Drawing upon Gill’s (2003) resexualization of women’s bodies in media, Klein and Palmer’s (2016) textual pluralities, Purnomo et al. (2019) int…

  • The Translation Analysis of Illocutionary Change in Jojo Moyes’ The Last Letter from Your Lover Novel Translation into Indonesian

    Open Access•Dian Indrawati Dian Indrawati, Dian Indrawati et al.•ARTICLE•International Journal of…•2022

    Translation is crucial to effective communication between different languages and conveys meaning from one language to another. It can enlarge knowledge about all languages in all parts of the world. Through the techniques and strategies in the translation, there would be no difficulty in understanding a text in a certain language. In the process of translation, a change in structures or elements of a certain language might exist. The structures …

  • Ludic Taunting

    Open Access•SF Luthfie Arguby Purnomo, SF Lukfianka Sanjaya Purnama et al.•ARTICLE•Journal of Language and Literature•2022

    Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taun…

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  • The Translation Analysis of Illocutionary Change in Jojo Moyes’ The Last Letter from Your Lover Novel Translation into Indonesian

    Open Access•Dian Indrawati Dian Indrawati, Dian Indrawati et al.•ARTICLE•International Journal of…•2022

    Translation is crucial to effective communication between different languages and conveys meaning from one language to another. It can enlarge knowledge about all languages in all parts of the world. Through the techniques and strategies in the translation, there would be no difficulty in understanding a text in a certain language. In the process of translation, a change in structures or elements of a certain language might exist. The structures …

  • Ludic Taunting

    Open Access•SF Luthfie Arguby Purnomo, SF Lukfianka Sanjaya Purnama et al.•ARTICLE•Journal of Language and Literature•2022

    Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taun…

  • Revealing the differences

    SF Luthfie Arguby Purnomo, Luthfie Arguby Purnomo et al.•ARTICLE•Plaridel•2025

    Video games can be graphically or narratively overhauled through remasters, remakes, or other forms of textual pluralities to adjust to current game platforms. One of the adjustments is resexualization, narrative and mechanical transformations of bodily and gendered identities of the revisited characters. Drawing upon Gill’s (2003) resexualization of women’s bodies in media, Klein and Palmer’s (2016) textual pluralities, Purnomo et al. (2019) int…

Computer Science (3 works) · Artificial Intelligence (2 works) · Digital Games and Media (2 works) · Multimedia (2 works) · Psychology (2 works) · Video game (2 works) · Art (1 work) · Artificial Intelligence in Games (1 work) · Confusion (1 work) · Dynamic and formal equivalence (1 work)

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