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Sigied Himawan Yudhanto

Biographic Data

ID9705594
NAMESigied Himawan Yudhanto
GIVEN NAMESSigied Himawan
FAMILY NAMEYudhanto
SIGNATUREYUDHANTO S H
AFFILIATIONSSebelas Maret University
ORCID0000-0002-2827-0067
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Digital Semiotics of Megalithic Forms

    Open Access•Sigied Himawan Yudhanto, Jauhari Jauhari et al.•ARTICLE•SHEDET ANNUAL PEER-REVIEWED…•2026

  • Interpretation of loga statues in Bada Valley culture

    Open Access•Sigied Himawan Yudhanto, Dedy Eka Timbul Prayoga•ARTICLE•Dewa Ruci Jurnal Pengkajian dan…•2025

    This study analyzes the symbolic meaning of Loga statues in the Bada Valley through the interpretive, symbolic anthropology approach of Clifford Geertz and the symbolic interpretation of Victor Turner. Using Geertz's theory, the perspective views Loga statues as cultural "texts" that reflect the worldview, values, and local identity of the Bada community. Turner's perspective views Loga statues with an emphasis on the role of statues in the conte…

  • Concept (間) MA

    Open Access•Sigied Himawan Yudhanto, Alfan Setyawan•ARTICLE•Journal of Urban Society s Arts•2024

    In the context of Japanese film, MA is an important concept to highlight because of its great influence on filmmaking and audience experience. In the visual arts, “MA” can be interpreted as “space” or “interval”; MA can also be said to be the core of aesthetic principles. The purpose of this study is to find and identify the philosophical aspects of the concept of MA in the scenes found in the animated film Howl’s Moving Castle (2004) to gain an …

  • The Future of VR-Based Video Games in Indonesia

    Open Access•Sigied Himawan Yudhanto, Faizal Risdianto et al.•ARTICLE•The Chitrolekha Journal on Art…•2023

    VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …

No prominent works on this page.

  • The Future of VR-Based Video Games in Indonesia

    Open Access•Sigied Himawan Yudhanto, Faizal Risdianto et al.•ARTICLE•The Chitrolekha Journal on Art…•2023

    VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …

  • Concept (間) MA

    Open Access•Sigied Himawan Yudhanto, Alfan Setyawan•ARTICLE•Journal of Urban Society s Arts•2024

    In the context of Japanese film, MA is an important concept to highlight because of its great influence on filmmaking and audience experience. In the visual arts, “MA” can be interpreted as “space” or “interval”; MA can also be said to be the core of aesthetic principles. The purpose of this study is to find and identify the philosophical aspects of the concept of MA in the scenes found in the animated film Howl’s Moving Castle (2004) to gain an …

  • Interpretation of loga statues in Bada Valley culture

    Open Access•Sigied Himawan Yudhanto, Dedy Eka Timbul Prayoga•ARTICLE•Dewa Ruci Jurnal Pengkajian dan…•2025

    This study analyzes the symbolic meaning of Loga statues in the Bada Valley through the interpretive, symbolic anthropology approach of Clifford Geertz and the symbolic interpretation of Victor Turner. Using Geertz's theory, the perspective views Loga statues as cultural "texts" that reflect the worldview, values, and local identity of the Bada community. Turner's perspective views Loga statues with an emphasis on the role of statues in the conte…

  • Digital Semiotics of Megalithic Forms

    Open Access•Sigied Himawan Yudhanto, Jauhari Jauhari et al.•ARTICLE•SHEDET ANNUAL PEER-REVIEWED…•2026

Art (2 works) · 3D Surveying and Cultural Heritage (1 work) · Aesthetics (1 work) · Anthropology (1 work) · Archaeological and Geological Studies (1 work) · Augmented Reality Applications (1 work) · Computer Science (1 work) · Cultural and Artistic Studies (1 work) · Cultural and Educational Studies (1 work) · Cultural and Religious Practices in Indonesia (1 work)

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