Sigied Himawan Yudhanto
Biographic Data
| ID | 9705594 |
|---|---|
| NAME | Sigied Himawan Yudhanto |
| GIVEN NAMES | Sigied Himawan |
| FAMILY NAME | Yudhanto |
| SIGNATURE | YUDHANTO S H |
| AFFILIATIONS | Sebelas Maret University |
| ORCID | 0000-0002-2827-0067 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Digital Semiotics of Megalithic Forms
Interpretation of loga statues in Bada Valley culture
This study analyzes the symbolic meaning of Loga statues in the Bada Valley through the interpretive, symbolic anthropology approach of Clifford Geertz and the symbolic interpretation of Victor Turner. Using Geertz's theory, the perspective views Loga statues as cultural "texts" that reflect the worldview, values, and local identity of the Bada community. Turner's perspective views Loga statues with an emphasis on the role of statues in the conte…
Concept (間) MA
In the context of Japanese film, MA is an important concept to highlight because of its great influence on filmmaking and audience experience. In the visual arts, “MA” can be interpreted as “space” or “interval”; MA can also be said to be the core of aesthetic principles. The purpose of this study is to find and identify the philosophical aspects of the concept of MA in the scenes found in the animated film Howl’s Moving Castle (2004) to gain an …
The Future of VR-Based Video Games in Indonesia
VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …
No prominent works on this page.
The Future of VR-Based Video Games in Indonesia
VR devices are now part of the world’s gaming industry. VR is here to make the gaming experience more immersive. The potential for these VR devices to play video games is huge, but it is very rarely found and used by gamers in Indonesia. VR devices are more often used found in campus computer laboratories for experimentation, or as a learning process, and the gamers in Indonesia also don’t see VR devices as a new medium to get new experiences in …
Concept (間) MA
In the context of Japanese film, MA is an important concept to highlight because of its great influence on filmmaking and audience experience. In the visual arts, “MA” can be interpreted as “space” or “interval”; MA can also be said to be the core of aesthetic principles. The purpose of this study is to find and identify the philosophical aspects of the concept of MA in the scenes found in the animated film Howl’s Moving Castle (2004) to gain an …
Interpretation of loga statues in Bada Valley culture
This study analyzes the symbolic meaning of Loga statues in the Bada Valley through the interpretive, symbolic anthropology approach of Clifford Geertz and the symbolic interpretation of Victor Turner. Using Geertz's theory, the perspective views Loga statues as cultural "texts" that reflect the worldview, values, and local identity of the Bada community. Turner's perspective views Loga statues with an emphasis on the role of statues in the conte…
Digital Semiotics of Megalithic Forms
Art (2 works) · 3D Surveying and Cultural Heritage (1 work) · Aesthetics (1 work) · Anthropology (1 work) · Archaeological and Geological Studies (1 work) · Augmented Reality Applications (1 work) · Computer Science (1 work) · Cultural and Artistic Studies (1 work) · Cultural and Educational Studies (1 work) · Cultural and Religious Practices in Indonesia (1 work)