Yiran Lin
Biographic Data
| ID | 9715731 |
|---|---|
| NAME | Yiran Lin |
| GIVEN NAMES | Yiran |
| FAMILY NAME | Lin |
| SIGNATURE | LIN Y |
| AFFILIATIONS | McGill University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The Effectiveness of Technology Integration in Secondary Mathematics
Studies on the Digital Inclusion Among Older Adults and the Quality of Life—A Nanjing Example in China
Digital inclusion can bridge the digital divide and reduce the social exclusion of older adults, yet it is understudied in China. This research examined factors influencing the digital inclusion of older adults in China and the relationship between digital inclusion and quality of life. Data collected from 312 older people ( M = 69.6 years old) in Nanjing were included in a multinomial logit model to tackle these questions. Their attitudes toward…
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance educ…
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A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance educ…
Studies on the Digital Inclusion Among Older Adults and the Quality of Life—A Nanjing Example in China
Digital inclusion can bridge the digital divide and reduce the social exclusion of older adults, yet it is understudied in China. This research examined factors influencing the digital inclusion of older adults in China and the relationship between digital inclusion and quality of life. Data collected from 312 older people ( M = 69.6 years old) in Nanjing were included in a multinomial logit model to tackle these questions. Their attitudes toward…
The Effectiveness of Technology Integration in Secondary Mathematics
Computer Science (2 works) · Curriculum (2 works) · Psychology (2 works) · World Wide Web (2 works) · Activities of daily living (1 work) · Activity Theory (1 work) · Aging and Gerontology Research (1 work) · Augmented reality (1 work) · Casual (1 work) · China (1 work)