Adam Carreon
Biographic Data
| ID | 9722748 |
|---|---|
| NAME | Adam Carreon |
| GIVEN NAMES | Adam |
| FAMILY NAME | Carreon |
| SIGNATURE | CARREON A |
| AFFILIATIONS | Georgia Southern University |
| ORCID | 0000-0001-9677-8025 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Evaluating the Use of ChatGPT in Preservice Special Education Courses for Creating Instructional Handouts on Disabilities
This pilot study explored how preservice teachers (PSTs) use generative artificial intelligence (AI) to create disability reference handouts by comparing a ChatGPT group to a traditional search group. Thirty preservice general and special educators enrolled in an introductory special education course at a Midwestern U.S. university were assigned to one of two conditions. Handouts were evaluated with a rubric aligned to a widely used textbook, ass…
Special education teachers' use of AI to support students with disabilities in writing
Introduction Advancements in artificial intelligence (AI) have the potential to augment and alter writing instruction and the supports available to struggling writers and those with learning disabilities. Yet research continues to show that special education teachers do not feel prepared to integrate technology into writing instruction, despite evidence supporting its use to improve writing outcomes for students with disabilities. Methods This st…
Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was used to compare a fully-immersive VR intervention and an identical non-immersive VR intervention for a …
No prominent works on this page.
Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was used to compare a fully-immersive VR intervention and an identical non-immersive VR intervention for a …
Special education teachers' use of AI to support students with disabilities in writing
Introduction Advancements in artificial intelligence (AI) have the potential to augment and alter writing instruction and the supports available to struggling writers and those with learning disabilities. Yet research continues to show that special education teachers do not feel prepared to integrate technology into writing instruction, despite evidence supporting its use to improve writing outcomes for students with disabilities. Methods This st…
Evaluating the Use of ChatGPT in Preservice Special Education Courses for Creating Instructional Handouts on Disabilities
This pilot study explored how preservice teachers (PSTs) use generative artificial intelligence (AI) to create disability reference handouts by comparing a ChatGPT group to a traditional search group. Thirty preservice general and special educators enrolled in an introductory special education course at a Midwestern U.S. university were assigned to one of two conditions. Handouts were evaluated with a rubric aligned to a widely used textbook, ass…
Artificial Intelligence in Healthcare and Education (2 works) · Learning disability (2 works) · Special education (2 works) · Teaching method (2 works) · Computer Science (1 work) · Descriptive statistics (1 work) · General education (1 work) · Human–computer interaction (1 work) · Immersive technology (1 work) · Intelligent Tutoring Systems and Adaptive Learning (1 work)