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Leehu Loon

Biographic Data

ID9723366
NAMELeehu Loon
GIVEN NAMESLeehu
FAMILY NAMELoon
SIGNATURELOON L
AFFILIATIONSTexas Tech University
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Enhancing Landscape Architecture Construction Learning with Extended Reality (XR)

    Open Access•S Y Andalib, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemen…

  • Rethinking Traditional Playgrounds

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    Traditional playground settings are often less effective in fostering STEAM (Science, Technology, Engineering, Arts, and Mathematics)-related activities, as fixed play structures tend to restrict the diversity of play behaviors and inhibit children’s ability to engage in self-directed, imaginative exploration. Using a research-through-design methodology, this study investigated how playground design (temporary landscape interventions) influences …

  • The Role of Landscape Elements in Outdoor Learning Environment Design to Facilitate STEAM Learning in Early Years

    Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Children Youth and Environments•2025

    Children learn from their surroundings during the early years, and a diverse natural environment inherently affords informal STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning behaviors. Engaging in STEAM activities helps young minds not only appreciate and understand their environment but also enhances curiosity, questioning, exploration, discussion, investigation, reflection, and the formation of ideas and theories. Postul…

  • How Do Nature-Based Outdoor Learning Environments Affect Preschoolers’ STEAM Concept Formation? A Scoping Review

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2024

    This scoping review examined the impact of nature-based outdoor learning environments on the formation of STEAM (science, technology, engineering, arts, and mathematics) concepts in preschoolers. Preschool age (3–5 years) is the time when physical interaction with surrounding built environments increases, and spontaneous learning from the environment intensifies—making it an ideal age range to promote nature-based informal learning. An outdoor le…

No prominent works on this page.

  • How Do Nature-Based Outdoor Learning Environments Affect Preschoolers’ STEAM Concept Formation? A Scoping Review

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2024

    This scoping review examined the impact of nature-based outdoor learning environments on the formation of STEAM (science, technology, engineering, arts, and mathematics) concepts in preschoolers. Preschool age (3–5 years) is the time when physical interaction with surrounding built environments increases, and spontaneous learning from the environment intensifies—making it an ideal age range to promote nature-based informal learning. An outdoor le…

  • Enhancing Landscape Architecture Construction Learning with Extended Reality (XR)

    Open Access•S Y Andalib, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemen…

  • Rethinking Traditional Playgrounds

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    Traditional playground settings are often less effective in fostering STEAM (Science, Technology, Engineering, Arts, and Mathematics)-related activities, as fixed play structures tend to restrict the diversity of play behaviors and inhibit children’s ability to engage in self-directed, imaginative exploration. Using a research-through-design methodology, this study investigated how playground design (temporary landscape interventions) influences …

  • The Role of Landscape Elements in Outdoor Learning Environment Design to Facilitate STEAM Learning in Early Years

    Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Children Youth and Environments•2025

    Children learn from their surroundings during the early years, and a diverse natural environment inherently affords informal STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning behaviors. Engaging in STEAM activities helps young minds not only appreciate and understand their environment but also enhances curiosity, questioning, exploration, discussion, investigation, reflection, and the formation of ideas and theories. Postul…

Psychology (3 works) · Educational Environments and Student Outcomes (2 works) · Mathematics education (2 works) · Pedagogy (2 works) · Affordance (1 work) · Augmented Reality Applications (1 work) · Children's Rights and Participation (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Developmental psychology (1 work)

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