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Assunta Tavernise

Biographic Data

ID973093
NAMEAssunta Tavernise
GIVEN NAMESAssunta
FAMILY NAMETavernise
SIGNATURETAVERNISE A
AFFILIATIONSUniversity of Calabria
ORCID0000-0002-5741-7523
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS2
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2013
H-INDEX1
  • Toward the Use of Chua's Circuit in Education, Art and Interdisciplinary Research: Some Implementation and Opportunities

    Francesca Bertacchini, Eleonora Bilotta et al.•ARTICLE•Leonardo•2013•Cited by: 1•References: 23

    This paper considers the merging of Chaos with art, including such forms as digital images, sounds and music, based on dynamic systems derived from Chua's Circuit and using appropriate coding methods. Design elements, logos, musical instruments, software environments, multimedia theater performances and virtual museums with strange attractors have also been realized. In the field of education, the paper introduces environments that have foreseen …

  • Connecting Art and Science for Education: "Learning through an Advanced Virtual Theater with "Talking Heads

    Adolfo Adamo, Pier Augusto Bertacchini et al.•ARTICLE•Leonardo•2010•Cited by: 1

    The authors present an innovative virtual theater in which the language of performance joins advanced technologies for educational goals. On the stage of this pioneering theatrical environment human actors interact with 3D faces ("talking heads") on a wide screen. These synthetic characters are endowed with emotional expressions and voices and resemble famous personalities such as Pythagoras and Einstein. The performance aims at the exposition of…

  • Toward the Use of Chua's Circuit in Education, Art and Interdisciplinary Research: Some Implementation and Opportunities

    Francesca Bertacchini, Eleonora Bilotta et al.•ARTICLE•Leonardo•2013•Cited by: 1•References: 23

    This paper considers the merging of Chaos with art, including such forms as digital images, sounds and music, based on dynamic systems derived from Chua's Circuit and using appropriate coding methods. Design elements, logos, musical instruments, software environments, multimedia theater performances and virtual museums with strange attractors have also been realized. In the field of education, the paper introduces environments that have foreseen …

  • Connecting Art and Science for Education: "Learning through an Advanced Virtual Theater with "Talking Heads

    Adolfo Adamo, Pier Augusto Bertacchini et al.•ARTICLE•Leonardo•2010•Cited by: 1

    The authors present an innovative virtual theater in which the language of performance joins advanced technologies for educational goals. On the stage of this pioneering theatrical environment human actors interact with 3D faces ("talking heads") on a wide screen. These synthetic characters are endowed with emotional expressions and voices and resemble famous personalities such as Pythagoras and Einstein. The performance aims at the exposition of…

  • Connecting Art and Science for Education: "Learning through an Advanced Virtual Theater with "Talking Heads

    Adolfo Adamo, Pier Augusto Bertacchini et al.•ARTICLE•Leonardo•2010•Cited by: 1

    The authors present an innovative virtual theater in which the language of performance joins advanced technologies for educational goals. On the stage of this pioneering theatrical environment human actors interact with 3D faces ("talking heads") on a wide screen. These synthetic characters are endowed with emotional expressions and voices and resemble famous personalities such as Pythagoras and Einstein. The performance aims at the exposition of…

  • Toward the Use of Chua's Circuit in Education, Art and Interdisciplinary Research: Some Implementation and Opportunities

    Francesca Bertacchini, Eleonora Bilotta et al.•ARTICLE•Leonardo•2013•Cited by: 1•References: 23

    This paper considers the merging of Chaos with art, including such forms as digital images, sounds and music, based on dynamic systems derived from Chua's Circuit and using appropriate coding methods. Design elements, logos, musical instruments, software environments, multimedia theater performances and virtual museums with strange attractors have also been realized. In the field of education, the paper introduces environments that have foreseen …

Art (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Visual arts (2 works) · Attractor (1 works) · CHAOS (operating system) (1 works) · Chua's circuit (1 works) · Coding (social sciences) (1 works) · Cognitive Science and Education Research (1 works)

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