Henrike Diekhoff
Biographic Data
| ID | 9746361 |
|---|---|
| NAME | Henrike Diekhoff |
| GIVEN NAMES | Henrike |
| FAMILY NAME | Diekhoff |
| SIGNATURE | DIEKHOFF H |
| AFFILIATIONS | Leuphana University of Lüneburg |
| ORCID | 0000-0003-2842-8204 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Digital technology in game-based approaches
Background: The use of digital technology in physical education (PE) is widely debated. PE is influenced by children’s everyday lives and by changes in society, including the powerful presence of digital technology. However, there is little research on using digital technology in the context of invasion games in primary school PE. The possibility of combining video tagging and the didactic-methodical staging of PE to cover the content of football…
Learning Soccer in Elementary School
In this study, a digitally supported sports game teaching process for elementary school was investigated using the teaching approach, Teaching Games for Understanding (TGfU). The investigation was carried out to investigate the research question: How do elementary school students experience and interpret the use of digital media when teaching soccer using the TGfU approach in physical education (PE) lessons? To this end, a teaching unit on soccer…
No prominent works on this page.
Learning Soccer in Elementary School
In this study, a digitally supported sports game teaching process for elementary school was investigated using the teaching approach, Teaching Games for Understanding (TGfU). The investigation was carried out to investigate the research question: How do elementary school students experience and interpret the use of digital media when teaching soccer using the TGfU approach in physical education (PE) lessons? To this end, a teaching unit on soccer…
Digital technology in game-based approaches
Background: The use of digital technology in physical education (PE) is widely debated. PE is influenced by children’s everyday lives and by changes in society, including the powerful presence of digital technology. However, there is little research on using digital technology in the context of invasion games in primary school PE. The possibility of combining video tagging and the didactic-methodical staging of PE to cover the content of football…
Computer Science (2 works) · Digital media (2 works) · Inclusion and Disability in Education and Sport (2 works) · Mathematics education (2 works) · Motivation and Self-Concept in Sports (2 works) · Multimedia (2 works) · Pedagogy (2 works) · Physical education (2 works) · Physical Education and Pedagogy (2 works) · Psychology (2 works)