Nurah S Alfares
Biographic Data
| ID | 9756305 |
|---|---|
| NAME | Nurah S Alfares |
| GIVEN NAMES | Nurah S |
| FAMILY NAME | Alfares |
| SIGNATURE | ALFARES N S |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Enhancing EFL Learners' Self-Regulation Through Video Games
This study delved into the multifaceted perceptions of a diverse group of 130 teachers regarding the utilization of video games as a means to augment and bolster learners' self-regulation capabilities. With meticulous attention to detail, the researchers administered a meticulously designed questionnaire to the participants, meticulously capturing a nuanced understanding of their perspectives. The intriguing outcomes of this study unequivocally r…
EFL Teachers' Perspective of Teaching Large Online Classes
This study aimed to explore Saudi tertiary English as a foreign language (EFL) teachers' perspective on teaching large online classes (LOCs) and investigate how they cope with the challenges associated with teaching. At the tertiary level, large class sizes have been the norm because of the restricted availability of teaching personnel and enormous student enrollments. A qualitative approach was used to collect data to achieve the aims of this st…
No prominent works on this page.
EFL Teachers' Perspective of Teaching Large Online Classes
This study aimed to explore Saudi tertiary English as a foreign language (EFL) teachers' perspective on teaching large online classes (LOCs) and investigate how they cope with the challenges associated with teaching. At the tertiary level, large class sizes have been the norm because of the restricted availability of teaching personnel and enormous student enrollments. A qualitative approach was used to collect data to achieve the aims of this st…
Enhancing EFL Learners' Self-Regulation Through Video Games
This study delved into the multifaceted perceptions of a diverse group of 130 teachers regarding the utilization of video games as a means to augment and bolster learners' self-regulation capabilities. With meticulous attention to detail, the researchers administered a meticulously designed questionnaire to the participants, meticulously capturing a nuanced understanding of their perspectives. The intriguing outcomes of this study unequivocally r…
Technology-Enhanced Education Studies (2 works) · Computer Science (1 work) · E-Learning and COVID-19 (1 work) · Educational Games and Gamification (1 work) · English as a foreign language (1 work) · Fake news (1 work) · Foreign language (1 work) · Foreign language teaching (1 work) · Mathematics education (1 work) · Medical education (1 work)