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Trisnawati Hutagalung

Biographic Data

ID9758482
NAMETrisnawati Hutagalung
GIVEN NAMESTrisnawati
FAMILY NAMEHutagalung
SIGNATUREHUTAGALUNG T
AFFILIATIONSState University of Medan
ORCID0000-0002-2625-360X
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Augmented Reality as an Innovative Tool for Digitizing North Sumatran Folklore

    Open Access•Wisman Hadi, Lili Tansliova et al.•ARTICLE•Theory and Practice in Language…•2025

    This research develops a digital product based on North Sumatra folklore, utilizing Augmented Reality (AR) as an educational tourism literacy tool for children with special needs in Indonesia. Using the Research and Development (R&D) method, the study involved 30 students from Sekolah Luar Biasa (SLB) TPI Medan, comprising autistic, deaf, and disabled children aged 9–13. Findings show that digitizing folklore with AR is highly effective, receivin…

  • Pengaruh fish bowl technique terhadap kemampuan menganalisis teks negosiasi siswa kelas X SMA Negeri 1 Tanjungbalai

    Open Access•Meilina Suryani Sagala, Trisnawati Hutagalung•ARTICLE•KEMBARA Journal of Scientific…•2021

    Fish bowl merupakan proses menyediakan cara kreatif untuk memasukkan publik dalam sebuah diskusi kelompok kecil. Teknik ini dapat membantu membawa transparasi dalam proses pengambilan keputusan dan meningkatkan kepercayaan dan pemahaman. Penelitian ini bertujuan untuk menggambarkan pengaruh Fish Bowl Technique Terhadap Kemampuan Menganalisis Teks Negosiasi. Populasi penelitian ini adalah seluruh siswa Kelas X SMA Negeri 1 Tanjungbalai tahun pembe…

No prominent works on this page.

  • Pengaruh fish bowl technique terhadap kemampuan menganalisis teks negosiasi siswa kelas X SMA Negeri 1 Tanjungbalai

    Open Access•Meilina Suryani Sagala, Trisnawati Hutagalung•ARTICLE•KEMBARA Journal of Scientific…•2021

    Fish bowl merupakan proses menyediakan cara kreatif untuk memasukkan publik dalam sebuah diskusi kelompok kecil. Teknik ini dapat membantu membawa transparasi dalam proses pengambilan keputusan dan meningkatkan kepercayaan dan pemahaman. Penelitian ini bertujuan untuk menggambarkan pengaruh Fish Bowl Technique Terhadap Kemampuan Menganalisis Teks Negosiasi. Populasi penelitian ini adalah seluruh siswa Kelas X SMA Negeri 1 Tanjungbalai tahun pembe…

  • Augmented Reality as an Innovative Tool for Digitizing North Sumatran Folklore

    Open Access•Wisman Hadi, Lili Tansliova et al.•ARTICLE•Theory and Practice in Language…•2025

    This research develops a digital product based on North Sumatra folklore, utilizing Augmented Reality (AR) as an educational tourism literacy tool for children with special needs in Indonesia. Using the Research and Development (R&D) method, the study involved 30 students from Sekolah Luar Biasa (SLB) TPI Medan, comprising autistic, deaf, and disabled children aged 9–13. Findings show that digitizing folklore with AR is highly effective, receivin…

Anthropology (1 work) · Archaeology (1 work) · Art (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Biology (1 work) · Child Development and Education (1 work) · Computer Science (1 work) · Educational Curriculum and Learning Methods (1 work) · Educational Methods and Outcomes (1 work)

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