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Dustin J Souders

Biographic Data

ID97647
NAMEDustin J Souders
GIVEN NAMESDustin J
FAMILY NAMESouders
SIGNATURESOUDERS D J
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2016
H-INDEX1
  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Cited by: 1•References: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Cited by: 1•References: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Cited by: 1•References: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

Action (physics (1 work) · Aging and Gerontology Research (1 work) · Applied Psychology (1 work) · Applied Psychology (1 work) · Cognition (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Intervention (counseling (1 work) · Multimedia (1 work)

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