Areum Choi
Biographic Data
| ID | 9804360 |
|---|---|
| NAME | Areum Choi |
| GIVEN NAMES | Areum |
| FAMILY NAME | Choi |
| SIGNATURE | CHOI A |
| AFFILIATIONS | Samsung Medical Center |
| ORCID | 0009-0006-0120-1455 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Neurophysiological indicators of self-efficacy in internet gaming disorder
Objective: This study investigated late positive potentials (LPP) and levels of self-efficacy and interpersonal relationships in internet gaming disorder (IGD), and examined their potential correlation to elucidate the relationship between neurophysiological and psychological aspects of IGD. Methods: A total of 91 participants were recruited, including 46 individuals with IGD (39 males, seven females; age range: 18-42 years) and 45 healthy contro…
Neuromodulatory effect of transcranial direct current stimulation on cue reactivity and craving in young adults with internet gaming disorder
Objective: This study assessed the effects of transcranial direct current stimulation (tDCS) on cue reactivity and craving for game-related cues using event-related potentials (ERPs) in internet gaming disorder (IGD) patients. Methods: At baseline, a series of game-related and neutral pictures were shown to both IGD and healthy controls (HCs) while ERPs were recorded. Late positive potentials (LPP) were used to investigate cue reactivity. During …
Regional brain activity of resting-state fMRI and auditory oddball ERP with multimodal approach in individuals with internet gaming disorder
No prominent works on this page.
Regional brain activity of resting-state fMRI and auditory oddball ERP with multimodal approach in individuals with internet gaming disorder
Neuromodulatory effect of transcranial direct current stimulation on cue reactivity and craving in young adults with internet gaming disorder
Objective: This study assessed the effects of transcranial direct current stimulation (tDCS) on cue reactivity and craving for game-related cues using event-related potentials (ERPs) in internet gaming disorder (IGD) patients. Methods: At baseline, a series of game-related and neutral pictures were shown to both IGD and healthy controls (HCs) while ERPs were recorded. Late positive potentials (LPP) were used to investigate cue reactivity. During …
Neurophysiological indicators of self-efficacy in internet gaming disorder
Objective: This study investigated late positive potentials (LPP) and levels of self-efficacy and interpersonal relationships in internet gaming disorder (IGD), and examined their potential correlation to elucidate the relationship between neurophysiological and psychological aspects of IGD. Methods: A total of 91 participants were recruited, including 46 individuals with IGD (39 males, seven females; age range: 18-42 years) and 45 healthy contro…
Electroencephalography (3 works) · Event-related potential (3 works) · Audiology (2 works) · Impact of Technology on Adolescents (2 works) · Medicine (2 works) · Neuroscience (2 works) · Psychology (2 works) · Addiction (1 work) · Alternative medicine (1 work) · Anxiety (1 work)