Sean A Yeager
Biographic Data
| ID | 980586 |
|---|---|
| NAME | Sean A Yeager |
| GIVEN NAMES | Sean A |
| FAMILY NAME | Yeager |
| SIGNATURE | YEAGER S A |
| AFFILIATIONS | independent scholar |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Kakokairos: A Not-Altogether-Unserious Theory of Time, Language, and Autism
This article discusses autistic temporalities, asking what it means to be unstuck from neurotypical time. Remi Yergeau first coined the term kakokairos to playfully describe how autistics deploy distinct modes of rhetoric to mediate our various temporal displacements. The present paper draws from autistic testimony to flesh out the meanings of kakokairos, but its primary case studies are literary texts, to avoid reifying any particular autistic's…
Introduction: Time Loops, Temporal Uncertainty, and Problem-Solving in Narrative
Embodied Simulations and Neurodivergent Temporalities in To the Moon
We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client's past, the scientists learn how his marriage was strained by the complexities of cros…
Time Maps: Theory and Method
This article documents the production and analysis of time maps, the graphs which are produced by plotting a narrative’s fabula against its syuzhet. Other researchers have independently studied time maps, and most of them directly adopted Genette’s classic ordering schema, which tracks the sequence of events in the fabula by assigning them a letter. My method creates time maps of unprecedented resolution by numerically tracking each scene’s posit…
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Time Maps: Theory and Method
This article documents the production and analysis of time maps, the graphs which are produced by plotting a narrative’s fabula against its syuzhet. Other researchers have independently studied time maps, and most of them directly adopted Genette’s classic ordering schema, which tracks the sequence of events in the fabula by assigning them a letter. My method creates time maps of unprecedented resolution by numerically tracking each scene’s posit…
Embodied Simulations and Neurodivergent Temporalities in To the Moon
We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client's past, the scientists learn how his marriage was strained by the complexities of cros…
Kakokairos: A Not-Altogether-Unserious Theory of Time, Language, and Autism
This article discusses autistic temporalities, asking what it means to be unstuck from neurotypical time. Remi Yergeau first coined the term kakokairos to playfully describe how autistics deploy distinct modes of rhetoric to mediate our various temporal displacements. The present paper draws from autistic testimony to flesh out the meanings of kakokairos, but its primary case studies are literary texts, to avoid reifying any particular autistic's…
Introduction: Time Loops, Temporal Uncertainty, and Problem-Solving in Narrative
Art (4 works) · Narrative Theory and Analysis (4 works) · Literature (3 works) · Aesthetics (2 works) · Artificial Intelligence in Games (2 works) · Computer Science (2 works) · Digital Humanities and Scholarship (2 works) · Epistemology (2 works) · Narrative (2 works) · Philosophy (2 works)