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Sean A Yeager

Biographic Data

ID980586
NAMESean A Yeager
GIVEN NAMESSean A
FAMILY NAMEYeager
SIGNATUREYEAGER S A
AFFILIATIONSindependent scholar
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Kakokairos: A Not-Altogether-Unserious Theory of Time, Language, and Autism

    Sean A Yeager•ARTICLE•Poetics Today•2025•References: 21

    This article discusses autistic temporalities, asking what it means to be unstuck from neurotypical time. Remi Yergeau first coined the term kakokairos to playfully describe how autistics deploy distinct modes of rhetoric to mediate our various temporal displacements. The present paper draws from autistic testimony to flesh out the meanings of kakokairos, but its primary case studies are literary texts, to avoid reifying any particular autistic's…

  • Introduction: Time Loops, Temporal Uncertainty, and Problem-Solving in Narrative

    Wibke Schniedermann, Steven Willemsen et al.•ARTICLE•Poetics Today•2025•References: 12

  • Embodied Simulations and Neurodivergent Temporalities in To the Moon

    Sean A Yeager, David Ciccoricco•ARTICLE•Configurations•2024

    We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client's past, the scientists learn how his marriage was strained by the complexities of cros…

  • Time Maps: Theory and Method

    Open Access•Sean A Yeager•ARTICLE•Journal of Cultural Analytics•2023

    This article documents the production and analysis of time maps, the graphs which are produced by plotting a narrative’s fabula against its syuzhet. Other researchers have independently studied time maps, and most of them directly adopted Genette’s classic ordering schema, which tracks the sequence of events in the fabula by assigning them a letter. My method creates time maps of unprecedented resolution by numerically tracking each scene’s posit…

No prominent works on this page.

  • Time Maps: Theory and Method

    Open Access•Sean A Yeager•ARTICLE•Journal of Cultural Analytics•2023

    This article documents the production and analysis of time maps, the graphs which are produced by plotting a narrative’s fabula against its syuzhet. Other researchers have independently studied time maps, and most of them directly adopted Genette’s classic ordering schema, which tracks the sequence of events in the fabula by assigning them a letter. My method creates time maps of unprecedented resolution by numerically tracking each scene’s posit…

  • Embodied Simulations and Neurodivergent Temporalities in To the Moon

    Sean A Yeager, David Ciccoricco•ARTICLE•Configurations•2024

    We position games as ludic time machines; beyond simply representing neurodiversity, they can prompt players to consider neurodivergent temporalities. In the 2D psychological adventure game To the Moon (Gao 2011), players control two scientists who travel through the memories of a man on his deathbed. Digging ever deeper into their seemingly neurotypical client's past, the scientists learn how his marriage was strained by the complexities of cros…

  • Kakokairos: A Not-Altogether-Unserious Theory of Time, Language, and Autism

    Sean A Yeager•ARTICLE•Poetics Today•2025•References: 21

    This article discusses autistic temporalities, asking what it means to be unstuck from neurotypical time. Remi Yergeau first coined the term kakokairos to playfully describe how autistics deploy distinct modes of rhetoric to mediate our various temporal displacements. The present paper draws from autistic testimony to flesh out the meanings of kakokairos, but its primary case studies are literary texts, to avoid reifying any particular autistic's…

  • Introduction: Time Loops, Temporal Uncertainty, and Problem-Solving in Narrative

    Wibke Schniedermann, Steven Willemsen et al.•ARTICLE•Poetics Today•2025•References: 12

Art (4 works) · Narrative Theory and Analysis (4 works) · Literature (3 works) · Aesthetics (2 works) · Artificial Intelligence in Games (2 works) · Computer Science (2 works) · Digital Humanities and Scholarship (2 works) · Epistemology (2 works) · Narrative (2 works) · Philosophy (2 works)

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