María-Inmaculada Pedrera-Rodríguez
Biographic Data
| ID | 9819749 |
|---|---|
| NAME | María-Inmaculada Pedrera-Rodríguez |
| GIVEN NAMES | María-Inmaculada |
| FAMILY NAME | Pedrera-Rodríguez |
| SIGNATURE | PEDRERA-RODRÍGUEZ M |
| AFFILIATIONS | Universidad de Extremadura |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental…
Secondary School Teachers Self-Perception of Digital Teaching Competence in Spain Following Covid-19 Confinement
The education system has become even more complex following the global pandemic, which saw face-to-face teaching transition to virtual teaching. To cope with this abrupt transition, it is essential that teachers have a sufficient level of digital teaching competence. This article aims to increase awareness of teachers’ self-perception of their digital teaching competences in the educational field. Specifically, this study explores Spanish seconda…
No prominent works on this page.
Secondary School Teachers Self-Perception of Digital Teaching Competence in Spain Following Covid-19 Confinement
The education system has become even more complex following the global pandemic, which saw face-to-face teaching transition to virtual teaching. To cope with this abrupt transition, it is essential that teachers have a sufficient level of digital teaching competence. This article aims to increase awareness of teachers’ self-perception of their digital teaching competences in the educational field. Specifically, this study explores Spanish seconda…
Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental…
Computer Science (2 works) · Mathematics education (2 works) · Medicine (2 works) · Perception (2 works) · Psychology (2 works) · Applied Psychology (1 works) · Child Development and Digital Technology (1 works) · Digital literacy in education (1 works) · Education and Teacher Training (1 works) · Educational Games and Gamification (1 works)