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Shyan-Ming Yuan

Biographic Data

ID9831861
NAMEShyan-Ming Yuan
GIVEN NAMESShyan-Ming
FAMILY NAMEYuan
SIGNATUREYUAN S
AFFILIATIONSNational Yang Ming Chiao Tung University
ORCID0000-0002-3621-9528
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The impact of computational thinking teaching aids on secondary students

    Open Access•Li-Xian Chen, Shih-Wen Su et al.•ARTICLE•Thinking Skills and Creativity•2026

    Computational thinking (CT), which emphasizes problem-solving, programming, and STEM disciplines, has become a key focus in educational institutions worldwide to help students develop essential technical skills. Digital games are increasingly recognized as educational environments that can be deconstructed into manageable components, enabling players to complete tasks and identify patterns that reveal underlying rules. This study introduces the C…

  • The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School

    Open Access•Chien‐yu Chen, Chien-Yu Chen et al.•ARTICLE•Education Sciences•2024

    The development of creativity plays a decisive role in the future development of human life as it stimulates divergent thinking and grants the critical ability to innovate and solve problems. Therefore, the question of how to encourage students’ creativity has also attracted the attention of related research in various fields. Our study used the Scratch visual programming tool to allow students to create their own digital games. We used different…

  • Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings

    Open Access•Shih-Wen Su, Li-Xian Chen et al.•ARTICLE•Education Sciences•2024

    The transformative wave of generative AI is reshaping the creative thinking processes of learners, posing a significant challenge to education and industry in cultivating technological literacy and creativity. This study delves into the exploration of how learners can effectively tackle new challenges by deconstructing fragments from a macro perspective and generating innovative methods or concepts. In the Scratch visual programming environment, …

  • Web based peer assessment

    Open Access•Sunny S J Lin, Sunny San-Ju Lin Sunny San-Ju Lin et al.•ARTICLE•IEEE Transactions on Education•2001

    The specific features of the Web-based peer assessment are to utilize Internet resources to facilitate contacts between individuals and information, to assist in brainstorming among individuals, and to generate more meaningful learning at the higher education level. In this research, authors focus predominantly on attitudes of computer science students toward Web-based peer assessment using NetPeas as the interactive channel and management center…

  • Web-based peer review

    Open Access•Eric Zhi Feng Liu, Eric Zhi-Feng Liu Eric Zhi-Feng Liu et al.•ARTICLE•IEEE Transactions on Education•2001

    This study describes an effective web-based learning strategy, peer review, used by 143 computer science undergraduate students in an operating systems class at a Taiwanese university. Peer review, based on social constructivism, can be easily implemented via the authors' well-developed web-based peer review (WPR) system. Through peer review, the authors hope to form an authentic learning environment similar to an academic society in which a rese…

No prominent works on this page.

  • Web based peer assessment

    Open Access•Sunny S J Lin, Sunny San-Ju Lin Sunny San-Ju Lin et al.•ARTICLE•IEEE Transactions on Education•2001

    The specific features of the Web-based peer assessment are to utilize Internet resources to facilitate contacts between individuals and information, to assist in brainstorming among individuals, and to generate more meaningful learning at the higher education level. In this research, authors focus predominantly on attitudes of computer science students toward Web-based peer assessment using NetPeas as the interactive channel and management center…

  • Web-based peer review

    Open Access•Eric Zhi Feng Liu, Eric Zhi-Feng Liu Eric Zhi-Feng Liu et al.•ARTICLE•IEEE Transactions on Education•2001

    This study describes an effective web-based learning strategy, peer review, used by 143 computer science undergraduate students in an operating systems class at a Taiwanese university. Peer review, based on social constructivism, can be easily implemented via the authors' well-developed web-based peer review (WPR) system. Through peer review, the authors hope to form an authentic learning environment similar to an academic society in which a rese…

  • The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School

    Open Access•Chien‐yu Chen, Chien-Yu Chen et al.•ARTICLE•Education Sciences•2024

    The development of creativity plays a decisive role in the future development of human life as it stimulates divergent thinking and grants the critical ability to innovate and solve problems. Therefore, the question of how to encourage students’ creativity has also attracted the attention of related research in various fields. Our study used the Scratch visual programming tool to allow students to create their own digital games. We used different…

  • Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings

    Open Access•Shih-Wen Su, Li-Xian Chen et al.•ARTICLE•Education Sciences•2024

    The transformative wave of generative AI is reshaping the creative thinking processes of learners, posing a significant challenge to education and industry in cultivating technological literacy and creativity. This study delves into the exploration of how learners can effectively tackle new challenges by deconstructing fragments from a macro perspective and generating innovative methods or concepts. In the Scratch visual programming environment, …

  • The impact of computational thinking teaching aids on secondary students

    Open Access•Li-Xian Chen, Shih-Wen Su et al.•ARTICLE•Thinking Skills and Creativity•2026

    Computational thinking (CT), which emphasizes problem-solving, programming, and STEM disciplines, has become a key focus in educational institutions worldwide to help students develop essential technical skills. Digital games are increasingly recognized as educational environments that can be deconstructed into manageable components, enabling players to complete tasks and identify patterns that reveal underlying rules. This study introduces the C…

Computer Science (4 works) · Mathematics education (4 works) · Psychology (4 works) · Educational Games and Gamification (3 works) · Innovative Teaching and Learning Methods (3 works) · Multimedia (3 works) · Teaching and Learning Programming (3 works) · Class (philosophy) (2 works) · Creativity (2 works) · Pedagogy (2 works)

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