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Magali Denoni

Biographic Data

ID9837448
NAMEMagali Denoni
GIVEN NAMESMagali
FAMILY NAMEDenoni
SIGNATUREDENONI M
AFFILIATIONSUniversidad de Zaragoza
ORCID0000-0001-9650-4745
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Deep Learning in Spanish University Students

    Open Access•Ana Cebollero‐salina, Marta Mauri Medrano et al.•ARTICLE•Education Sciences•2025

    University students use the Internet regularly for study, socialising, and entertainment; moreover, in adolescents and young adults, Internet use increases with age. More than ever before, the wide availability of online information requires critical thinking coupled with skills for evaluating online information, such as verifying the reliability of information and netiquette. These competencies might influence deep learning; however, few studies…

  • Challenges of Innovation Through Gamification in the Classroom

    Open Access•Magali Denoni, Celia Marcén et al.•ARTICLE•Education Sciences•2025

    The demands of modern society regarding academic training have placed the focus of education on active methodologies. Their proven success also presents challenges for the innovation they entail. In this regard, methodological strategies such as gamification are currently focusing their analyses on design to ensure the effectiveness of their outcomes. With this in mind, we aim to analyse a gamification experience in higher education from the pers…

No prominent works on this page.

  • Deep Learning in Spanish University Students

    Open Access•Ana Cebollero‐salina, Marta Mauri Medrano et al.•ARTICLE•Education Sciences•2025

    University students use the Internet regularly for study, socialising, and entertainment; moreover, in adolescents and young adults, Internet use increases with age. More than ever before, the wide availability of online information requires critical thinking coupled with skills for evaluating online information, such as verifying the reliability of information and netiquette. These competencies might influence deep learning; however, few studies…

  • Challenges of Innovation Through Gamification in the Classroom

    Open Access•Magali Denoni, Celia Marcén et al.•ARTICLE•Education Sciences•2025

    The demands of modern society regarding academic training have placed the focus of education on active methodologies. Their proven success also presents challenges for the innovation they entail. In this regard, methodological strategies such as gamification are currently focusing their analyses on design to ensure the effectiveness of their outcomes. With this in mind, we aim to analyse a gamification experience in higher education from the pers…

Critical thinking (1 work) · Deep learning (1 work) · Digital Literacy (1 work) · Digital literacy in education (1 work) · E-Learning and Knowledge Management (1 work) · Educational Games and Gamification (1 work) · Educational Innovations and Technology (1 work) · Focus group (1 work) · Higher education (1 work) · Information literacy (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae