Simona Magdalena Hainagiu
Biographic Data
| ID | 9924976 |
|---|---|
| NAME | Simona Magdalena Hainagiu |
| GIVEN NAMES | Simona Magdalena |
| FAMILY NAME | Hainagiu |
| SIGNATURE | HAINAGIU S M |
| AFFILIATIONS | Universitatea Națională de Știință și Tehnologie Politehnica București |
| ORCID | 0009-0003-0445-8270 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context
The rapid expansion of esports within higher education, accelerated by the COVID-19 pandemic, has raised important questions regarding their impact on students’ physical and psychological development. While traditional sports are well known for their benefits on motor and physical skills, esports primarily engage cognitive processes through sustained interaction with digital environments. This study compares motor skills and cognitive performance…
No prominent works on this page.
Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context
The rapid expansion of esports within higher education, accelerated by the COVID-19 pandemic, has raised important questions regarding their impact on students’ physical and psychological development. While traditional sports are well known for their benefits on motor and physical skills, esports primarily engage cognitive processes through sustained interaction with digital environments. This study compares motor skills and cognitive performance…
Cognition (1 work) · Cognitive skill (1 work) · Digital Games and Media (1 work) · Effects of sleep deprivation on cognitive performance (1 work) · Higher education (1 work) · Martial Arts: Techniques, Psychology, and Education (1 work) · Motor skill (1 work) · Physical education (1 work) · Virtual Reality Applications and Impacts (1 work)