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Simona Magdalena Hainagiu

Biographic Data

ID9924976
NAMESimona Magdalena Hainagiu
GIVEN NAMESSimona Magdalena
FAMILY NAMEHainagiu
SIGNATUREHAINAGIU S M
AFFILIATIONSUniversitatea Națională de Știință și Tehnologie Politehnica București
ORCID0009-0003-0445-8270
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS0
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2026
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context

    Open Access•Nicoleta Leonte, Simona Magdalena Hainagiu et al.•ARTICLE•Education Sciences•2026

    The rapid expansion of esports within higher education, accelerated by the COVID-19 pandemic, has raised important questions regarding their impact on students’ physical and psychological development. While traditional sports are well known for their benefits on motor and physical skills, esports primarily engage cognitive processes through sustained interaction with digital environments. This study compares motor skills and cognitive performance…

No prominent works on this page.

  • Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context

    Open Access•Nicoleta Leonte, Simona Magdalena Hainagiu et al.•ARTICLE•Education Sciences•2026

    The rapid expansion of esports within higher education, accelerated by the COVID-19 pandemic, has raised important questions regarding their impact on students’ physical and psychological development. While traditional sports are well known for their benefits on motor and physical skills, esports primarily engage cognitive processes through sustained interaction with digital environments. This study compares motor skills and cognitive performance…

Cognition (1 work) · Cognitive skill (1 work) · Digital Games and Media (1 work) · Effects of sleep deprivation on cognitive performance (1 work) · Higher education (1 work) · Martial Arts: Techniques, Psychology, and Education (1 work) · Motor skill (1 work) · Physical education (1 work) · Virtual Reality Applications and Impacts (1 work)

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