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Anniez Rachmawati Musslifah

Biographic Data

ID9939436
NAMEAnniez Rachmawati Musslifah
GIVEN NAMESAnniez Rachmawati
FAMILY NAMEMusslifah
SIGNATUREMUSSLIFAH A R
AFFILIATIONSUniversitas Sahid Surakarta
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students

    Open Access•Evelyne Henny Lukitasari, Anniez Rachmawati Musslifah•ARTICLE•Humaniora•2026

    Slow-learning students in the Visual Communication Design (DKV) Expertise Program face challenges in attention, working memory, and visual information processing that are often suboptimal for conventional learning environments. Information technology-based Game-Based Learning (GBL) offers an interactive learning experience that reduces cognitive load through visualization, structured navigation, and immediate feedback. This research aims to evalu…

  • Transformation of Andragogic Approach in the Formation of Islamic Character of Elementary School Students

    Open Access•Anniez Rachmawati Musslifah, Faqih Purnomosidi et al.•ARTICLE•Tafkir Interdisciplinary Journal…•2025

    The purpose of the research is to analyze the effectiveness of modified andragogic models in fostering Islamic character that is integrated with local wisdom values. The method used was a quasi-experiment with a pretest-posttest control group design, involving 60 students from two Islamic boarding schools as a sample. Data were collected through participatory observation, standardized character scales, and curriculum document analysis. The result…

No prominent works on this page.

  • Transformation of Andragogic Approach in the Formation of Islamic Character of Elementary School Students

    Open Access•Anniez Rachmawati Musslifah, Faqih Purnomosidi et al.•ARTICLE•Tafkir Interdisciplinary Journal…•2025

    The purpose of the research is to analyze the effectiveness of modified andragogic models in fostering Islamic character that is integrated with local wisdom values. The method used was a quasi-experiment with a pretest-posttest control group design, involving 60 students from two Islamic boarding schools as a sample. Data were collected through participatory observation, standardized character scales, and curriculum document analysis. The result…

  • Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students

    Open Access•Evelyne Henny Lukitasari, Anniez Rachmawati Musslifah•ARTICLE•Humaniora•2026

    Slow-learning students in the Visual Communication Design (DKV) Expertise Program face challenges in attention, working memory, and visual information processing that are often suboptimal for conventional learning environments. Information technology-based Game-Based Learning (GBL) offers an interactive learning experience that reduces cognitive load through visualization, structured navigation, and immediate feedback. This research aims to evalu…

Cognition (1 work) · Curriculum (1 work) · Design Thinking (1 work) · Education and Character Development (1 work) · Education and Islamic Studies (1 work) · Educational Games and Gamification (1 work) · English Language Learning and Teaching (1 work) · Innovative Education Methods and Tools (1 work) · Islam (1 work) · Islamic Education (1 work)

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