Anniez Rachmawati Musslifah
Biographic Data
| ID | 9939436 |
|---|---|
| NAME | Anniez Rachmawati Musslifah |
| GIVEN NAMES | Anniez Rachmawati |
| FAMILY NAME | Musslifah |
| SIGNATURE | MUSSLIFAH A R |
| AFFILIATIONS | Universitas Sahid Surakarta |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students
Slow-learning students in the Visual Communication Design (DKV) Expertise Program face challenges in attention, working memory, and visual information processing that are often suboptimal for conventional learning environments. Information technology-based Game-Based Learning (GBL) offers an interactive learning experience that reduces cognitive load through visualization, structured navigation, and immediate feedback. This research aims to evalu…
Transformation of Andragogic Approach in the Formation of Islamic Character of Elementary School Students
The purpose of the research is to analyze the effectiveness of modified andragogic models in fostering Islamic character that is integrated with local wisdom values. The method used was a quasi-experiment with a pretest-posttest control group design, involving 60 students from two Islamic boarding schools as a sample. Data were collected through participatory observation, standardized character scales, and curriculum document analysis. The result…
No prominent works on this page.
Transformation of Andragogic Approach in the Formation of Islamic Character of Elementary School Students
The purpose of the research is to analyze the effectiveness of modified andragogic models in fostering Islamic character that is integrated with local wisdom values. The method used was a quasi-experiment with a pretest-posttest control group design, involving 60 students from two Islamic boarding schools as a sample. Data were collected through participatory observation, standardized character scales, and curriculum document analysis. The result…
Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students
Slow-learning students in the Visual Communication Design (DKV) Expertise Program face challenges in attention, working memory, and visual information processing that are often suboptimal for conventional learning environments. Information technology-based Game-Based Learning (GBL) offers an interactive learning experience that reduces cognitive load through visualization, structured navigation, and immediate feedback. This research aims to evalu…
Cognition (1 work) · Curriculum (1 work) · Design Thinking (1 work) · Education and Character Development (1 work) · Education and Islamic Studies (1 work) · Educational Games and Gamification (1 work) · English Language Learning and Teaching (1 work) · Innovative Education Methods and Tools (1 work) · Islam (1 work) · Islamic Education (1 work)