Claudia Lo
Biographic Data
| ID | 9950606 |
|---|---|
| NAME | Claudia Lo |
| GIVEN NAMES | Claudia |
| FAMILY NAME | Lo |
| SIGNATURE | LO C |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Automoderator as an Example of Community Driven Product Design
Rushes to adopt the latest technologies to the field of community moderation are generally inequitable for volunteer communities. The closed-door nature of product development at the majority of tech companies means that the logic underlying the creation of new features is opaque. What does this mean for those who want to equitably employ newer technologies in service of volunteer moderators? We present the development and deployment of the Wikim…
Everything Is Wiped Away
Amid the ongoing popularity of hundred-hour, epic-length stories or never-ending, procedurally generated games, where is the place for short games with defined endings? Anna Anthropy's Queers in Love at the End of the World (2013) rejects the importance of having a lengthy game and flips the usual flow of information between the player and their player-character. In this text-based Twine game, players assume the role of an unnamed, unknown “you” …
Everything Is Wiped Away
Amid the ongoing popularity of hundred-hour, epic-length stories or never-ending, procedurally generated games, where is the place for short games with defined endings? Anna Anthropy's Queers in Love at the End of the World (2013) rejects the importance of having a lengthy game and flips the usual flow of information between the player and their player-character. In this text-based Twine game, players assume the role of an unnamed, unknown “you” …
Everything Is Wiped Away
Amid the ongoing popularity of hundred-hour, epic-length stories or never-ending, procedurally generated games, where is the place for short games with defined endings? Anna Anthropy's Queers in Love at the End of the World (2013) rejects the importance of having a lengthy game and flips the usual flow of information between the player and their player-character. In this text-based Twine game, players assume the role of an unnamed, unknown “you” …
Automoderator as an Example of Community Driven Product Design
Rushes to adopt the latest technologies to the field of community moderation are generally inequitable for volunteer communities. The closed-door nature of product development at the majority of tech companies means that the logic underlying the creation of new features is opaque. What does this mean for those who want to equitably employ newer technologies in service of volunteer moderators? We present the development and deployment of the Wikim…
Aesthetics (1 work) · Art (1 work) · Character (mathematics (1 work) · Cinema and Media Studies (1 work) · Collaboration in agile enterprises (1 work) · Computer Science (1 work) · Design Education and Practice (1 work) · Digital Games and Media (1 work) · Gender Studies (1 work) · Gender Studies (1 work)