Gerard Guimerà-Ballesta
Biographic Data
| ID | 9973910 |
|---|---|
| NAME | Gerard Guimerà-Ballesta |
| GIVEN NAMES | Gerard |
| FAMILY NAME | Guimerà-Ballesta |
| SIGNATURE | GUIMERÀ-BALLESTA G |
| AFFILIATIONS | Universitat de Barcelona |
| ORCID | 0000-0002-4019-0481 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Motivational Scaffolding Through Digital Gamification in Early Childhood Science Teacher Education
Digital gamification may function as motivational scaffolding within situated course designs when it helps learners perceive progress, participate actively, and connect course activities with meaningful professional goals. This article examines how motivational scaffolds were designed and refined through digital gamification in a fourth-year science course in early childhood teacher education. Using a two-cycle design-based research approach, the…
Tailoring Gamification in a Science Course to Enhance Intrinsic Motivation in Preservice Primary Teachers
This study examines the intrinsic motivation of preservice primary teachers in a science education course designed with player-type personalization in gamification strategies. Using a mixed-methods approach, a one-group post-test-only design was combined with qualitative analysis. Game elements were personalized based on the HEXAD user typologies, aligning with Self-Determination Theory to support autonomy, competence, and relatedness. Quantitati…
No prominent works on this page.
Tailoring Gamification in a Science Course to Enhance Intrinsic Motivation in Preservice Primary Teachers
This study examines the intrinsic motivation of preservice primary teachers in a science education course designed with player-type personalization in gamification strategies. Using a mixed-methods approach, a one-group post-test-only design was combined with qualitative analysis. Game elements were personalized based on the HEXAD user typologies, aligning with Self-Determination Theory to support autonomy, competence, and relatedness. Quantitati…
Motivational Scaffolding Through Digital Gamification in Early Childhood Science Teacher Education
Digital gamification may function as motivational scaffolding within situated course designs when it helps learners perceive progress, participate actively, and connect course activities with meaningful professional goals. This article examines how motivational scaffolds were designed and refined through digital gamification in a fourth-year science course in early childhood teacher education. Using a two-cycle design-based research approach, the…
Educational Games and Gamification (2 works) · Intrinsic motivation (2 works) · Early childhood (1 work) · Education, Achievement, and Giftedness (1 work) · Engineering (1 work) · Goal theory (1 work) · Higher education (1 work) · Mathematics education (1 work) · Mobile Learning in Education (1 work) · Motivation and Self-Concept in Sports (1 work)