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Oriol Borrás-Gené

Biographic Data

ID9974761
NAMEOriol Borrás-Gené
GIVEN NAMESOriol
FAMILY NAMEBorrás-Gené
SIGNATUREBORRÁS-GENÉ O
AFFILIATIONSUniversidad Rey Juan Carlos
ORCID0000-0002-1866-1857
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The Time Machine

    Open Access•Rubén Callejo-Martín, Raquel Montes Díez et al.•ARTICLE•Education Sciences•2026

    In higher education, maintaining student engagement in voluntary activities remains a challenge. While serious games are recognized for enhancing motivation, evidence regarding their long-term effectiveness in non-graded contexts is limited. This study evaluates the impact of “The Time Machine”, an interactive branching-narrative serious game, on academic motivation and participation. A quasi-experimental study was conducted across 14 undergradua…

  • AI-Generated Context for Teaching Robotics to Improve Computational Thinking in Early Childhood Education

    Open Access•Raquel Hijon-Neira, Celeste Pizarro et al.•ARTICLE•Education Sciences•2024

    This study investigates the impact of AI-generated contexts on preservice teachers’ computational thinking (CT) skills and their acceptance of educational robotics. This article presents a methodology for teaching robotics based on AI-generated contexts aimed at enhancing CT. An experiment was conducted with 122 undergraduate students enrolled in an Early Childhood Education program, aged 18–19 years, who were training in the Computer Science and…

  • Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers

    Open Access•Gaspar Berbel-Giménez, Oriol Borrás-Gené•ARTICLE•Education Sciences•2023

    Personal learning environments or their acronym PLEs are understood as a set of tools, resources, connections, and activities that each person regularly uses for learning. This study examines the PLE approach in a university setting, evaluating its impact on student learning in a university subject within an education master’s program. The effect is assessed from two perspectives: a quantitative one based on the ‘PLE test’—administered at the beg…

  • Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals

    Open Access•Sandra Flores Ureba, Clara Simón de Blas et al.•ARTICLE•Education Sciences•2022

    This work uses Belbin’s balanced group theory to analyze whether the formation of teams improved the performance of 21 groups formed by the 149 students of an Introduction to Business class in a collaborative learning environment in Higher Education. The analysis is based on a comparison of two types of groups: balanced groups (according to Belbin’s role theory) and those that are not so balanced. The analysis techniques used to determine any sig…

  • Students and Teachers Using Mentimeter

    Open Access•J Ignacio Pichardo, Esteban Francisco López Medina et al.•ARTICLE•Education Sciences•2021

    The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics. These 12 academic respondents also participated in a focus group after experiencing this software du…

  • Educational Hall Escape

    Open Access•Almudena Macías-Guillén, Raquel Montes Díez et al.•ARTICLE•Education Sciences•2021

    Educational Escape Room is an innovative method used in classrooms to motivate students. This article describes a version of Educational Escape Room applied to undergraduate students. Specifically, this work presents an adaptation of the method called Educational Hall Escape, characterized by the resolution of challenges in a game-adapted room in which several student groups compete to finish the activity in the least amount of time. To date, the…

No prominent works on this page.

  • Students and Teachers Using Mentimeter

    Open Access•J Ignacio Pichardo, Esteban Francisco López Medina et al.•ARTICLE•Education Sciences•2021

    The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics. These 12 academic respondents also participated in a focus group after experiencing this software du…

  • Educational Hall Escape

    Open Access•Almudena Macías-Guillén, Raquel Montes Díez et al.•ARTICLE•Education Sciences•2021

    Educational Escape Room is an innovative method used in classrooms to motivate students. This article describes a version of Educational Escape Room applied to undergraduate students. Specifically, this work presents an adaptation of the method called Educational Hall Escape, characterized by the resolution of challenges in a game-adapted room in which several student groups compete to finish the activity in the least amount of time. To date, the…

  • Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals

    Open Access•Sandra Flores Ureba, Clara Simón de Blas et al.•ARTICLE•Education Sciences•2022

    This work uses Belbin’s balanced group theory to analyze whether the formation of teams improved the performance of 21 groups formed by the 149 students of an Introduction to Business class in a collaborative learning environment in Higher Education. The analysis is based on a comparison of two types of groups: balanced groups (according to Belbin’s role theory) and those that are not so balanced. The analysis techniques used to determine any sig…

  • Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers

    Open Access•Gaspar Berbel-Giménez, Oriol Borrás-Gené•ARTICLE•Education Sciences•2023

    Personal learning environments or their acronym PLEs are understood as a set of tools, resources, connections, and activities that each person regularly uses for learning. This study examines the PLE approach in a university setting, evaluating its impact on student learning in a university subject within an education master’s program. The effect is assessed from two perspectives: a quantitative one based on the ‘PLE test’—administered at the beg…

  • AI-Generated Context for Teaching Robotics to Improve Computational Thinking in Early Childhood Education

    Open Access•Raquel Hijon-Neira, Celeste Pizarro et al.•ARTICLE•Education Sciences•2024

    This study investigates the impact of AI-generated contexts on preservice teachers’ computational thinking (CT) skills and their acceptance of educational robotics. This article presents a methodology for teaching robotics based on AI-generated contexts aimed at enhancing CT. An experiment was conducted with 122 undergraduate students enrolled in an Early Childhood Education program, aged 18–19 years, who were training in the Computer Science and…

  • The Time Machine

    Open Access•Rubén Callejo-Martín, Raquel Montes Díez et al.•ARTICLE•Education Sciences•2026

    In higher education, maintaining student engagement in voluntary activities remains a challenge. While serious games are recognized for enhancing motivation, evidence regarding their long-term effectiveness in non-graded contexts is limited. This study evaluates the impact of “The Time Machine”, an interactive branching-narrative serious game, on academic motivation and participation. A quasi-experimental study was conducted across 14 undergradua…

Computer Science (5 works) · Mathematics education (5 works) · Psychology (5 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Higher education (2 works) · Innovative Teaching and Learning Methods (2 works) · Medical education (2 works) · Online and Blended Learning (2 works) · Political science (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae