Eges Triwahyuni
Biographic Data
| ID | 9977514 |
|---|---|
| NAME | Eges Triwahyuni |
| GIVEN NAMES | Eges |
| FAMILY NAME | Triwahyuni |
| SIGNATURE | TRIWAHYUNI E |
| AFFILIATIONS | Universitas Jember |
| ORCID | 0000-0002-6182-7496 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Instructional Design Models for Pervasive Learning Environment
In Indonesia, there is a significant gap between the skills, creativity, innovation abilities, and job awareness of college graduates as well as the demands of the modern workforce. This gap originates from a curriculum and learning design that has not kept pace with the rapidly evolving needs of society. In an era characterized by digitalization and the rapid development of technology, content, infrastructure, human, and environmental resources,…
Context-Aware Ubiquitous Learning Based on Case Methods and Team-Based Projects
Since the development of information and communication technology ‘learning media’ have been recognized as increasingly important courses by educators to assist students training to be professional teachers to understand the process of designing, developing, utilizing, managing, and evaluating learning resources. The context-aware ubiquitous learning approach design based on case methods and team-based projects has been proposed to guide activiti…
No prominent works on this page.
Context-Aware Ubiquitous Learning Based on Case Methods and Team-Based Projects
Since the development of information and communication technology ‘learning media’ have been recognized as increasingly important courses by educators to assist students training to be professional teachers to understand the process of designing, developing, utilizing, managing, and evaluating learning resources. The context-aware ubiquitous learning approach design based on case methods and team-based projects has been proposed to guide activiti…
Instructional Design Models for Pervasive Learning Environment
In Indonesia, there is a significant gap between the skills, creativity, innovation abilities, and job awareness of college graduates as well as the demands of the modern workforce. This gap originates from a curriculum and learning design that has not kept pace with the rapidly evolving needs of society. In an era characterized by digitalization and the rapid development of technology, content, infrastructure, human, and environmental resources,…
Computer Science (2 works) · Educational technology (2 works) · Knowledge management (2 works) · Mathematics education (2 works) · Mobile Learning in Education (2 works) · Multimedia (2 works) · Psychology (2 works) · ADDIE Model (1 work) · Curriculum (1 work) · E-Learning and COVID-19 (1 work)