Rina Zviel-Girshin
Biographic Data
| ID | 9978004 |
|---|---|
| NAME | Rina Zviel-Girshin |
| GIVEN NAMES | Rina |
| FAMILY NAME | Zviel-Girshin |
| SIGNATURE | ZVIEL-GIRSHIN R |
| AFFILIATIONS | Ruppin Academic Center |
| ORCID | 0000-0002-7926-4476 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Assessing first graders’ code literacy
Background and Context Computational thinking and early programming skills are essential for digital literacy. This study investigates the code literacy (reading and explaining code) of first-grade students (ages 6–7) in a mandatory Early Childhood Robotics (ECR) program. The research focuses on students’ confidence and actual ability to interpret sequences, conditions, and loops, with specific attention to gender-related differences.Objective Th…
From Expectations to Measured Pragmatism
Generative AI (GenAI) is transforming higher education assessments, yet empirical research on students’ lived experiences with GenAI during graded, time-constrained classroom assessments remains scarce. This study investigates how direct experience with GenAI in examinations shapes student perceptions of learning, metacognition, and engagement. Drawing on self-regulated learning research and cognitive load theory, we employed a retrospective pre–…
Enhancing Early STEM Engagement
This study examines the effects of integrating an inquiry-based final project into an early childhood robotics program, focusing on its influence on children’s problem-solving self-efficacy, attitudes toward collaboration, confidence in applying robotics to real-world challenges, and future interest in STEM. A total of 176 first-grade students (aged 6–7) were randomly assigned to either a research group that completed a culminating inquiry-based …
AI-Generated Tailor-Made Pedagogical Picture Books
Illustrated digital picture books are widely used for second-language reading and vocabulary growth. We ask how close current generative AI (GenAI) tools are to producing such books on demand for specific learners. Using the ChatGPT-based Learning And Reading (C-LARA) platform with GPT-5 for text/annotation and GPT-Image-1 for illustration, we ran three pilot studies. Study 1 used six AI-generated English books glossed into Chinese, French, and U…
Blending Generative AI and Instructor-Led Learning
The growing integration of generative artificial intelligence (GenAI) tools in higher education has potential to transform learning experiences. However, empirical research comparing GenAI-supported learning with traditional instruction lags behind these developments. This study addresses this gap through a controlled experiment involving 96 undergraduate computer science students in a Database Management course. Participants experienced either G…
The Impact of Early Robotics on Kindergarten Children’s Self-Efficacy and Problem-Solving Abilities
This study examined the impact of early robotics experiences on kindergarten children’s self-efficacy and performance across multiple domains, including building, following visual instructions, problem-solving, and object repair. Ninety-seven children (ages 4–6) were assigned to either a research group (n = 46) receiving a year-long robotics curriculum or a control group (n = 51) following the standard curriculum. A quasi-experimental pre-test–po…
The Good and Bad of AI Tools in Novice Programming Education
As AI coding tools become more prevalent in programming, it is essential to understand how they influence programming education. This study, conducted in a first-semester Introduction to Programming course, aimed to determine the positive and negative effects of these tools on students’ learning experiences and their ability to develop essential programming skills. Using a mixed-methods approach, we collected data from 73 teams of engineering stu…
Technology adoption review for ageing well
While several technological solutions are available for older adults to improve their wellbeing and quality of life, little is known about the gaps between the needs, provided solutions, and their adoption from a more pragmatic perspective. This paper reports on reviewing existing technological solutions for older adults, which span the work life, life in the community, and wellbeing at home. We analyzed 50 different solutions to uncover both neg…
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Technology adoption review for ageing well
While several technological solutions are available for older adults to improve their wellbeing and quality of life, little is known about the gaps between the needs, provided solutions, and their adoption from a more pragmatic perspective. This paper reports on reviewing existing technological solutions for older adults, which span the work life, life in the community, and wellbeing at home. We analyzed 50 different solutions to uncover both neg…
The Good and Bad of AI Tools in Novice Programming Education
As AI coding tools become more prevalent in programming, it is essential to understand how they influence programming education. This study, conducted in a first-semester Introduction to Programming course, aimed to determine the positive and negative effects of these tools on students’ learning experiences and their ability to develop essential programming skills. Using a mixed-methods approach, we collected data from 73 teams of engineering stu…
Enhancing Early STEM Engagement
This study examines the effects of integrating an inquiry-based final project into an early childhood robotics program, focusing on its influence on children’s problem-solving self-efficacy, attitudes toward collaboration, confidence in applying robotics to real-world challenges, and future interest in STEM. A total of 176 first-grade students (aged 6–7) were randomly assigned to either a research group that completed a culminating inquiry-based …
AI-Generated Tailor-Made Pedagogical Picture Books
Illustrated digital picture books are widely used for second-language reading and vocabulary growth. We ask how close current generative AI (GenAI) tools are to producing such books on demand for specific learners. Using the ChatGPT-based Learning And Reading (C-LARA) platform with GPT-5 for text/annotation and GPT-Image-1 for illustration, we ran three pilot studies. Study 1 used six AI-generated English books glossed into Chinese, French, and U…
Blending Generative AI and Instructor-Led Learning
The growing integration of generative artificial intelligence (GenAI) tools in higher education has potential to transform learning experiences. However, empirical research comparing GenAI-supported learning with traditional instruction lags behind these developments. This study addresses this gap through a controlled experiment involving 96 undergraduate computer science students in a Database Management course. Participants experienced either G…
The Impact of Early Robotics on Kindergarten Children’s Self-Efficacy and Problem-Solving Abilities
This study examined the impact of early robotics experiences on kindergarten children’s self-efficacy and performance across multiple domains, including building, following visual instructions, problem-solving, and object repair. Ninety-seven children (ages 4–6) were assigned to either a research group (n = 46) receiving a year-long robotics curriculum or a control group (n = 51) following the standard curriculum. A quasi-experimental pre-test–po…
Assessing first graders’ code literacy
Background and Context Computational thinking and early programming skills are essential for digital literacy. This study investigates the code literacy (reading and explaining code) of first-grade students (ages 6–7) in a mandatory Early Childhood Robotics (ECR) program. The research focuses on students’ confidence and actual ability to interpret sequences, conditions, and loops, with specific attention to gender-related differences.Objective Th…
From Expectations to Measured Pragmatism
Generative AI (GenAI) is transforming higher education assessments, yet empirical research on students’ lived experiences with GenAI during graded, time-constrained classroom assessments remains scarce. This study investigates how direct experience with GenAI in examinations shapes student perceptions of learning, metacognition, and engagement. Drawing on self-regulated learning research and cognitive load theory, we employed a retrospective pre–…
Teaching and Learning Programming (5 works) · Robotics (3 works) · Cognition (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Educational robotics (2 works) · Robot (2 works) · Science Education and Pedagogy (2 works) · Academic achievement (1 work) · Aging and Gerontology Research (1 work)