Josina Filipe
Biographic Data
| ID | 9978691 |
|---|---|
| NAME | Josina Filipe |
| GIVEN NAMES | Josina |
| FAMILY NAME | Filipe |
| SIGNATURE | FILIPE J |
| AFFILIATIONS | University of Lisbon |
| ORCID | 0009-0004-5386-9639 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Design thinking applied to I-STEM education as a trigger for developing creativity
This study explores how students’ creativity emerges from their engagement in the Design Thinking (DT) process as part of an I-STEM (Science, Technology, Engineering, and Mathematics) learning sequence. A group of thirty twelfth-grade students (aged 16–18) from a secondary school participated in the study, collaborating to design and construct a prototype for monitoring indoor air quality. Data collection included observations, student prototypes…
Integrated STEAM Education for Students’ Creativity Development
This study aims to explore how a learning sequence designed with an Integrated STEAM Education perspective (iSTEAM) contributes to students’ levels of creativity. The participants in this study were students from 9th and 10th grade with ages between 14 and 16 years old. Students were challenged to produce a soundtrack for an animation video. This was achieved by building artifacts and using the phenomena of physics under study (mechanical energy)…
No prominent works on this page.
Integrated STEAM Education for Students’ Creativity Development
This study aims to explore how a learning sequence designed with an Integrated STEAM Education perspective (iSTEAM) contributes to students’ levels of creativity. The participants in this study were students from 9th and 10th grade with ages between 14 and 16 years old. Students were challenged to produce a soundtrack for an animation video. This was achieved by building artifacts and using the phenomena of physics under study (mechanical energy)…
Design thinking applied to I-STEM education as a trigger for developing creativity
This study explores how students’ creativity emerges from their engagement in the Design Thinking (DT) process as part of an I-STEM (Science, Technology, Engineering, and Mathematics) learning sequence. A group of thirty twelfth-grade students (aged 16–18) from a secondary school participated in the study, collaborating to design and construct a prototype for monitoring indoor air quality. Data collection included observations, student prototypes…
Creativity (2 works) · Creativity in Education and Neuroscience (2 works) · Cognition (1 work) · Computer Science (1 work) · Convergent thinking (1 work) · Creative problem-solving (1 work) · Design Education and Practice (1 work) · Design Thinking (1 work) · Divergent thinking (1 work) · Educational Methods and Teacher Development (1 work)