Jiqing Sun
Biographic Data
| ID | 9979189 |
|---|---|
| NAME | Jiqing Sun |
| GIVEN NAMES | Jiqing |
| FAMILY NAME | Sun |
| SIGNATURE | SUN J |
| AFFILIATIONS | Deakin University |
| ORCID | 0009-0008-3291-7311 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Is it distracting? A further exploration of non-gameplay social interaction during collaborative digital game-based learning
Collaborative digital game-based learning (DGBL) in mathematics education is a well-researched area. While non-game-related social interaction (NGI) has often been viewed as a potential source of distraction to learning, it is an integral part of gameplay. Gaining deeper insight into NGI helps leverage the tension arising from the conflict between learning and gameplay when implementing DGBL and advances scholarly work on the impact of off-task i…
A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education
This paper presents the findings from a systematic review of 29 websites and 13 frameworks that provide STEM (Science, Technology, Engineering, Mathematics) educational resources for parents, educators, and children (birth–8 years of age). Our theoretical approach is rooted within a social semiotic perspective that has indicated that multimodality enables children to use different types of expression to communicate a message or share an idea. Usi…
No prominent works on this page.
A Systematic Review of the Role of Multimodal Resources for Inclusive STEM Engagement in Early-Childhood Education
This paper presents the findings from a systematic review of 29 websites and 13 frameworks that provide STEM (Science, Technology, Engineering, Mathematics) educational resources for parents, educators, and children (birth–8 years of age). Our theoretical approach is rooted within a social semiotic perspective that has indicated that multimodality enables children to use different types of expression to communicate a message or share an idea. Usi…
Is it distracting? A further exploration of non-gameplay social interaction during collaborative digital game-based learning
Collaborative digital game-based learning (DGBL) in mathematics education is a well-researched area. While non-game-related social interaction (NGI) has often been viewed as a potential source of distraction to learning, it is an integral part of gameplay. Gaining deeper insight into NGI helps leverage the tension arising from the conflict between learning and gameplay when implementing DGBL and advances scholarly work on the impact of off-task i…
Collaborative learning (1 works) · Computer-supported collaborative learning (1 works) · Cooperative learning (1 works) · Distraction (1 works) · Educational Games and Gamification (1 works) · Innovative Teaching and Learning Methods (1 works) · Mathematics Education and Teaching Techniques (1 works) · Qualitative research (1 works) · Social relation (1 works) · Team learning (1 works)