Ignacio Gonzalez-Prieto
Biographic Data
| ID | 9979475 |
|---|---|
| NAME | Ignacio Gonzalez-Prieto |
| GIVEN NAMES | Ignacio |
| FAMILY NAME | Gonzalez-Prieto |
| SIGNATURE | GONZALEZ-PRIETO I |
| AFFILIATIONS | Universidad de Málaga |
| ORCID | 0000-0001-5028-9402 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full AL implementation typically requires costly resources and institutional support. However, it is possible to maintain a traditional teaching structure…
A Long-Life Predictive Guidance with Homogeneous Competence Promotion for University Teaching Design
Even though planning the educational action to optimize student performance is a very complex task, teachers typically face this challenging issue with no external assistance. Previous experience is, in most cases, the main driving force in curriculum design. This procedure commonly overlooks the students’ perception and weakly integrates the students’ feedback by using a non-systematic approach. Furthermore, transverse competences are, unfortuna…
No prominent works on this page.
A Long-Life Predictive Guidance with Homogeneous Competence Promotion for University Teaching Design
Even though planning the educational action to optimize student performance is a very complex task, teachers typically face this challenging issue with no external assistance. Previous experience is, in most cases, the main driving force in curriculum design. This procedure commonly overlooks the students’ perception and weakly integrates the students’ feedback by using a non-systematic approach. Furthermore, transverse competences are, unfortuna…
A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full AL implementation typically requires costly resources and institutional support. However, it is possible to maintain a traditional teaching structure…
Computer Science (2 works) · Mathematics education (2 works) · Online Learning and Analytics (2 works) · Pedagogy (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Curriculum (1 work) · E-Learning and Knowledge Management (1 work) · Educational Games and Gamification (1 work) · Educational Innovations and Technology (1 work)