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Angel Gonzalez-Prieto

Biographic Data

ID9979476
NAMEAngel Gonzalez-Prieto
GIVEN NAMESAngel
FAMILY NAMEGonzalez-Prieto
SIGNATUREGONZALEZ-PRIETO A
AFFILIATIONSUniversidad Politécnica de Madrid
ORCID0000-0003-0122-384X
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX0
  • A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses

    Open Access•Mario J Duran, Juan Jose Aciego et al.•ARTICLE•Education Sciences•2024

    Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full AL implementation typically requires costly resources and institutional support. However, it is possible to maintain a traditional teaching structure…

  • A Long-Life Predictive Guidance with Homogeneous Competence Promotion for University Teaching Design

    Open Access•Juan Jose Aciego, Alicia Claros Colome et al.•ARTICLE•Education Sciences•2022

    Even though planning the educational action to optimize student performance is a very complex task, teachers typically face this challenging issue with no external assistance. Previous experience is, in most cases, the main driving force in curriculum design. This procedure commonly overlooks the students’ perception and weakly integrates the students’ feedback by using a non-systematic approach. Furthermore, transverse competences are, unfortuna…

No prominent works on this page.

  • A Long-Life Predictive Guidance with Homogeneous Competence Promotion for University Teaching Design

    Open Access•Juan Jose Aciego, Alicia Claros Colome et al.•ARTICLE•Education Sciences•2022

    Even though planning the educational action to optimize student performance is a very complex task, teachers typically face this challenging issue with no external assistance. Previous experience is, in most cases, the main driving force in curriculum design. This procedure commonly overlooks the students’ perception and weakly integrates the students’ feedback by using a non-systematic approach. Furthermore, transverse competences are, unfortuna…

  • A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses

    Open Access•Mario J Duran, Juan Jose Aciego et al.•ARTICLE•Education Sciences•2024

    Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full AL implementation typically requires costly resources and institutional support. However, it is possible to maintain a traditional teaching structure…

Computer Science (2 works) · Mathematics education (2 works) · Online Learning and Analytics (2 works) · Pedagogy (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Curriculum (1 work) · E-Learning and Knowledge Management (1 work) · Educational Games and Gamification (1 work) · Educational Innovations and Technology (1 work)

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