Rick Marlatt
Dados Biográficos
| ID | 102444 |
|---|---|
| NOME | Rick Marlatt |
| PRENOMES | Rick |
| SOBRENOME | Marlatt |
| ASSINATURA | MARLATT R |
| AFILIAÇÕES | New Mexico State University |
| ORCID | 0000-0002-2182-1655 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 8 |
| TOTAL DE CITAÇÕES | 1 |
| OBRAS COMO AUTOR | 7 |
| OBRAS COMO EDITOR | 1 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2017 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2022 |
| ÍNDICE H | 1 |
From involvement to solidarity
Demographic differences between teachers and students and the need for pedagogical approaches that address issues of equity, power, and justice have bolstered arguments for community-engaged teaching in U.S. schools. Recent literature indicates that community-based experiences during teacher education may introduce teacher candidates (TCs) to more diverse people and spaces, develop TCs’ multicultural awareness, and prepare TCs to address issues o…
Esports Research and Its Integration in Education
"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences" - Provided by publisher
Connected learning and Shakespeare
This article describes a connected learning project in which preservice teachers practice technology integration with the teaching of Shakespeare. Digitised Shakespeare pedagogy is often overlooked as a vital component for developing teachers who explore individual passions by constructing interactive spaces where personal interests and digital literacies drive participation. Candidates begin by proposing research topics related to Shakespeare’s …
To Be, or Not to Be”
In an eighth‐grade English language arts class, 100 students used virtual reality headsets, augmented reality–capable smartphones, tablets, desktop computers, online scavenger hunts, and print‐based texts as an introduction to William Shakespeare's life and works. The authors highlight the need for educators to offer multimodal instruction that responds to literary appetites of adolescent readers. A preservice teaching candidate and two teacher e…
Ditch the Study Guide”
Implementation of digital literacies in secondary literature study can result in increased textual engagement and explorations of identity. The author describes the results of practitioner research at a Midwestern U.S. high school in which senior AP students created short films as a way to analyze literature circle texts. The purpose of the study was to understand how video storytelling can support young adult readers’ literary analysis. The auth…
Literary Analysis Using Minecraft
This article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015–2016 school year that explored the use of digital literacies to support student‐centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic ways. In their reading of The Outsiders by S.E. Hinton, students used the video game Minecraft to re‐crea…
Get in the Game
Correspondence should be sent to Rick Marlatt, Curriculum and Instruction, New Mexico State University, MSC 3CUR, Las Cruces, NM. E-mail: [email protected] versions of one or more of the figures in the article can be found online at www.tandfonline.com/hmcp.Supplemental data for this article can be accessed on the publisher's website
Sunrise Observation
Sunrise Observation
Literary Analysis Using Minecraft
This article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015–2016 school year that explored the use of digital literacies to support student‐centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic ways. In their reading of The Outsiders by S.E. Hinton, students used the video game Minecraft to re‐crea…
Get in the Game
Correspondence should be sent to Rick Marlatt, Curriculum and Instruction, New Mexico State University, MSC 3CUR, Las Cruces, NM. E-mail: [email protected] versions of one or more of the figures in the article can be found online at www.tandfonline.com/hmcp.Supplemental data for this article can be accessed on the publisher's website
Ditch the Study Guide”
Implementation of digital literacies in secondary literature study can result in increased textual engagement and explorations of identity. The author describes the results of practitioner research at a Midwestern U.S. high school in which senior AP students created short films as a way to analyze literature circle texts. The purpose of the study was to understand how video storytelling can support young adult readers’ literary analysis. The auth…
Connected learning and Shakespeare
This article describes a connected learning project in which preservice teachers practice technology integration with the teaching of Shakespeare. Digitised Shakespeare pedagogy is often overlooked as a vital component for developing teachers who explore individual passions by constructing interactive spaces where personal interests and digital literacies drive participation. Candidates begin by proposing research topics related to Shakespeare’s …
To Be, or Not to Be”
In an eighth‐grade English language arts class, 100 students used virtual reality headsets, augmented reality–capable smartphones, tablets, desktop computers, online scavenger hunts, and print‐based texts as an introduction to William Shakespeare's life and works. The authors highlight the need for educators to offer multimodal instruction that responds to literary appetites of adolescent readers. A preservice teaching candidate and two teacher e…
Esports Research and Its Integration in Education
"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences" - Provided by publisher
From involvement to solidarity
Demographic differences between teachers and students and the need for pedagogical approaches that address issues of equity, power, and justice have bolstered arguments for community-engaged teaching in U.S. schools. Recent literature indicates that community-based experiences during teacher education may introduce teacher candidates (TCs) to more diverse people and spaces, develop TCs’ multicultural awareness, and prepare TCs to address issues o…
Sociology (7 obras) · Pedagogy (6 obras) · Psychology (6 obras) · Art (4 obras) · Computer Science (4 obras) · Digital Storytelling and Education (4 obras) · Literacy, Media, and Education (4 obras) · Mathematics education (4 obras) · Child Development and Digital Technology (3 obras) · Political science (3 obras)