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Martin Kaplan

Dados Biográficos

ID10328512
NOMEMartin Kaplan
PRENOMESMartin
SOBRENOMEKaplan
ASSINATURAKAPLAN M
VERIFICADONão
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO1969
ANO MAIS RECENTE DE PUBLICAÇÃO2017
ÍNDICE H0
  • How Narrative Functions in Entertainment to Communicate Science

    Martin F Kaplan, Martin Kaplan et al.•BOOK•Oxford Handbook of the Science of…•2017

    Entertainment media can use storytelling—narrative tools like drama, characterization, and conflict—to draw audiences deeper into scientific content. Without careful scrutiny of the content being conveyed, entertainment has the potential to distort scientific knowledge and warp beliefs, but entertainment also has the useful power to capture attention, increase engagement, and promote the understanding and enjoyment of science. Narratives are the …

  • Some Factors Related to Architectural Creativity in Graduating Architecture Students

    Marvin Karlins, Charles Schuerhoff et al.•ARTICLE•The Journal of General Psychology•1969•Referências: 3

    (1969). Some Factors Related to Architectural Creativity in Graduating Architecture Students. The Journal of General Psychology: Vol. 81, No. 2, pp. 203-215

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  • Some Factors Related to Architectural Creativity in Graduating Architecture Students

    Marvin Karlins, Charles Schuerhoff et al.•ARTICLE•The Journal of General Psychology•1969•Referências: 3

    (1969). Some Factors Related to Architectural Creativity in Graduating Architecture Students. The Journal of General Psychology: Vol. 81, No. 2, pp. 203-215

  • How Narrative Functions in Entertainment to Communicate Science

    Martin F Kaplan, Martin Kaplan et al.•BOOK•Oxford Handbook of the Science of…•2017

    Entertainment media can use storytelling—narrative tools like drama, characterization, and conflict—to draw audiences deeper into scientific content. Without careful scrutiny of the content being conveyed, entertainment has the potential to distort scientific knowledge and warp beliefs, but entertainment also has the useful power to capture attention, increase engagement, and promote the understanding and enjoyment of science. Narratives are the …

Art (2 obras) · Psychology (2 obras) · Visual arts (2 obras) · Architectural engineering (1 obras) · Architecture (1 obras) · Architecture (1 obras) · Art Education and Development (1 obras) · Climate Change Communication and Perception (1 obras) · Computer architecture (1 obras) · Computer Science (1 obras)

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