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Tracy Arner

Dados Biográficos

ID1054191
NOMETracy Arner
PRENOMESTracy
SOBRENOMEArner
ASSINATURAARNER T
AFILIAÇÕESArizona State University
ORCID0000-0002-5072-8636
VERIFICADOSim
TOTAL DE OBRAS6
TOTAL DE CITAÇÕES1
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2017
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H1
  • Characterizing User Needs for GenAI Incorporation in Educational Games

    Open Access•Maria Goldshtein, Ishrat Ahmed et al.•ARTICLE•Education Sciences•2026

    This work explores user needs for educational games and gamification that incorporates Generative Artificial Intelligence (GenAI). As GenAI is increasingly incorporated in educational settings, we must consider both the wide-spanning literature on gamification and games that have been shown to benefit learning, and characterize the needs and desires of relevant stakeholders in developing educational games that incorporate GenAI generally, and spe…

  • Integrating Reading, Writing, and Digital Tools in Science

    Open Access•Andrew Potter, Tracy Arner et al.•ARTICLE•Education Sciences•2025

    The purpose of this study was to engage high school science teachers as co-design partners in refining and extending instructional frameworks to support multiple-document reading and writing in science classrooms. Using a participatory mixed-methods design, the project adapted the InSPECT framework for secondary science, developed professional development (PD) materials to introduce the framework, and explored the role of generative artificial in…

  • Analyzing interaction patterns and content dynamics in an online mathematics discussion board

    Jinnie Shin, Renu Balyan et al.•ARTICLE•Interactive Learning Environments•2025

    Interactive digital platforms have transformed mathematics education by offering students novel opportunities for collaborative engagement with peers and instructors in constructing knowledge. Drawing on the premise that meaningful interpersonal interactions are pivotal to effective learning within discussion boards, this study focuses on the nature of interactions within an online mathematics discussion board. We collected a dataset encompassing…

  • Choose Your Own Adventure

    Open Access•Stephanie Day, Jin Kyoung Hwang et al.•ARTICLE•Journal of Computer Assisted…•2025

  • Pedagogical discourse markers in online algebra learning

    Open Access•Jinnie Shin, Renu Balyan et al.•ARTICLE•Computers & Education•2023

  • Beyond Pokémon

    Open Access•Zachary Walker, Don D Mcmahon et al.•ARTICLE•SAGE Open•2017•Citada por: 1•Referências: 23

    The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and A…

  • Beyond Pokémon

    Open Access•Zachary Walker, Don D Mcmahon et al.•ARTICLE•SAGE Open•2017•Citada por: 1•Referências: 23

    The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and A…

  • Beyond Pokémon

    Open Access•Zachary Walker, Don D Mcmahon et al.•ARTICLE•SAGE Open•2017•Citada por: 1•Referências: 23

    The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and A…

  • Pedagogical discourse markers in online algebra learning

    Open Access•Jinnie Shin, Renu Balyan et al.•ARTICLE•Computers & Education•2023

  • Integrating Reading, Writing, and Digital Tools in Science

    Open Access•Andrew Potter, Tracy Arner et al.•ARTICLE•Education Sciences•2025

    The purpose of this study was to engage high school science teachers as co-design partners in refining and extending instructional frameworks to support multiple-document reading and writing in science classrooms. Using a participatory mixed-methods design, the project adapted the InSPECT framework for secondary science, developed professional development (PD) materials to introduce the framework, and explored the role of generative artificial in…

  • Analyzing interaction patterns and content dynamics in an online mathematics discussion board

    Jinnie Shin, Renu Balyan et al.•ARTICLE•Interactive Learning Environments•2025

    Interactive digital platforms have transformed mathematics education by offering students novel opportunities for collaborative engagement with peers and instructors in constructing knowledge. Drawing on the premise that meaningful interpersonal interactions are pivotal to effective learning within discussion boards, this study focuses on the nature of interactions within an online mathematics discussion board. We collected a dataset encompassing…

  • Choose Your Own Adventure

    Open Access•Stephanie Day, Jin Kyoung Hwang et al.•ARTICLE•Journal of Computer Assisted…•2025

  • Characterizing User Needs for GenAI Incorporation in Educational Games

    Open Access•Maria Goldshtein, Ishrat Ahmed et al.•ARTICLE•Education Sciences•2026

    This work explores user needs for educational games and gamification that incorporates Generative Artificial Intelligence (GenAI). As GenAI is increasingly incorporated in educational settings, we must consider both the wide-spanning literature on gamification and games that have been shown to benefit learning, and characterize the needs and desires of relevant stakeholders in developing educational games that incorporate GenAI generally, and spe…

Computer Science (4 obras) · Mathematics education (4 obras) · Psychology (4 obras) · Multimedia (3 obras) · Educational Games and Gamification (2 obras) · Generative grammar (2 obras) · Innovative Teaching and Learning Methods (2 obras) · Instructional design (2 obras) · Pedagogy (2 obras) · World Wide Web (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae