Arthur Guez
Dados Biográficos
| ID | 10720177 |
|---|---|
| NOME | Arthur Guez |
| PRENOMES | Arthur |
| SOBRENOME | Guez |
| ASSINATURA | GUEZ A |
| AFILIAÇÕES | Google DeepMind (United Kingdom) |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 3 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2016 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2018 |
| ÍNDICE H | 0 |
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbel…
Mastering the game of Go without human knowledge
Mastering the game of Go with deep neural networks and tree search
Sem obras proeminentes nesta página.
Mastering the game of Go with deep neural networks and tree search
Mastering the game of Go without human knowledge
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbel…
Artificial Intelligence (3 obras) · Artificial Intelligence in Games (3 obras) · Computer Science (3 obras) · Machine learning (3 obras) · Reinforcement learning (3 obras) · Artificial neural network (2 obras) · Champion (2 obras) · Educational Games and Gamification (2 obras) · Mathematics (2 obras) · Reinforcement Learning in Robotics (2 obras)