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Arthur Guez

Dados Biográficos

ID10720177
NOMEArthur Guez
PRENOMESArthur
SOBRENOMEGuez
ASSINATURAGUEZ A
AFILIAÇÕESGoogle DeepMind (United Kingdom)
VERIFICADONão
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2016
ANO MAIS RECENTE DE PUBLICAÇÃO2018
ÍNDICE H0
  • A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Open Access•David Silver, Thomas Hubert et al.•ARTICLE•Science•2018

    One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbel…

  • Mastering the game of Go without human knowledge

    Open Access•David Silver, Julian Schrittwieser et al.•ARTICLE•Nature•2017

  • Mastering the game of Go with deep neural networks and tree search

    Open Access•David Silver, Aja Huang et al.•ARTICLE•Nature•2016

Sem obras proeminentes nesta página.

  • Mastering the game of Go with deep neural networks and tree search

    Open Access•David Silver, Aja Huang et al.•ARTICLE•Nature•2016

  • Mastering the game of Go without human knowledge

    Open Access•David Silver, Julian Schrittwieser et al.•ARTICLE•Nature•2017

  • A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

    Open Access•David Silver, Thomas Hubert et al.•ARTICLE•Science•2018

    One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbel…

Artificial Intelligence (3 obras) · Artificial Intelligence in Games (3 obras) · Computer Science (3 obras) · Machine learning (3 obras) · Reinforcement learning (3 obras) · Artificial neural network (2 obras) · Champion (2 obras) · Educational Games and Gamification (2 obras) · Mathematics (2 obras) · Reinforcement Learning in Robotics (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae