Patrick T Kinkade
Dados Biográficos
| ID | 123745 |
|---|---|
| NOME | Patrick T Kinkade |
| PRENOMES | Patrick T |
| SOBRENOME | Kinkade |
| ASSINATURA | KINKADE P T |
| AFILIAÇÕES | Texas Christian University |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAÇÕES | 25 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 1992 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2009 |
| ÍNDICE H | 4 |
Beyond Place
Regular participants in gaming subcultures do not seem as bound to conventional time and space anchors as other regulars (e.g., barroom habitués). This different type of regular status involves the assumption of identification in a more ethereal subculture, in the context of more rarified time and space anchors. This article examines a specific gaming culture, "Magic: The Gathering," as an emergent and structured sequence of accomplishments in wh…
The Driver
This article explores the solidary relationships constructed between urban drivers as they take risks and experience dangers associated with pizza delivery. After one of the authors completed working as a driver and participating in drivers' backstage activities, we analyzed their arcane culture as composed of risk takers who receive minimal rewards. In this context, the world of drivers is "hypermasculine," with racist and sexist nuances, and co…
Tough” laws
Surveys were administered to assess policymaker perceptions on the effectiveness and consequences of, and their commitment to “tough” criminal legislation in California. In relation to this, policymaker reaction to California's 1982 DUI laws was assessed. Results suggest that the populations surveyed recognized that problems were created by “tough” laws, specifically jail crowding. Differences existed, however, between the various populations on …
Images of crime and justice
Bang for the buck
We collected California data by county involving total criminal justice system budgets, law enforcement budgets, court budgets, and the total number of criminal justice system personnel for the years 1976 through 1986. Rates of change for each county variable were calculated and compared to determine: (1) which criminal justice agency benefited the most from increases in funding at the system level, and (2) which branch of the court system had th…
The Stories Told in Science Fiction and Social Science
We re-examine science fiction films of the 1950s (made during the cold war), and their remakes in the 1970s and 1980s (made in the post-sixties, after Vietnam and Watergate) in conjunction with stories told by social scientists during the same eras. In this light. we provide a subversive reading of social scientific data sets and science fiction films, and pay special attention to both versions of The Thing (1951, 1982) as relevant examples of co…
Toward a Sociology of Cult Films
This article provides a sociological reading of cult films, in particular, The Rocky Horror Picture Show. Cult films are secular documents, celebrated as sacred texts by audiences and used as shared foci to collectively create rituals and belief systems. They differ from popular re-releases, fad films, films with cult qualities, and critical cult films in that they involve typical people in atypical situations, sympathetic deviance, challenges to…
Images of crime and justice
Toward a Sociology of Cult Films
This article provides a sociological reading of cult films, in particular, The Rocky Horror Picture Show. Cult films are secular documents, celebrated as sacred texts by audiences and used as shared foci to collectively create rituals and belief systems. They differ from popular re-releases, fad films, films with cult qualities, and critical cult films in that they involve typical people in atypical situations, sympathetic deviance, challenges to…
Beyond Place
Regular participants in gaming subcultures do not seem as bound to conventional time and space anchors as other regulars (e.g., barroom habitués). This different type of regular status involves the assumption of identification in a more ethereal subculture, in the context of more rarified time and space anchors. This article examines a specific gaming culture, "Magic: The Gathering," as an emergent and structured sequence of accomplishments in wh…
The Driver
This article explores the solidary relationships constructed between urban drivers as they take risks and experience dangers associated with pizza delivery. After one of the authors completed working as a driver and participating in drivers' backstage activities, we analyzed their arcane culture as composed of risk takers who receive minimal rewards. In this context, the world of drivers is "hypermasculine," with racist and sexist nuances, and co…
The Stories Told in Science Fiction and Social Science
We re-examine science fiction films of the 1950s (made during the cold war), and their remakes in the 1970s and 1980s (made in the post-sixties, after Vietnam and Watergate) in conjunction with stories told by social scientists during the same eras. In this light. we provide a subversive reading of social scientific data sets and science fiction films, and pay special attention to both versions of The Thing (1951, 1982) as relevant examples of co…
Bang for the buck
We collected California data by county involving total criminal justice system budgets, law enforcement budgets, court budgets, and the total number of criminal justice system personnel for the years 1976 through 1986. Rates of change for each county variable were calculated and compared to determine: (1) which criminal justice agency benefited the most from increases in funding at the system level, and (2) which branch of the court system had th…
Toward a Sociology of Cult Films
This article provides a sociological reading of cult films, in particular, The Rocky Horror Picture Show. Cult films are secular documents, celebrated as sacred texts by audiences and used as shared foci to collectively create rituals and belief systems. They differ from popular re-releases, fad films, films with cult qualities, and critical cult films in that they involve typical people in atypical situations, sympathetic deviance, challenges to…
Bang for the buck
We collected California data by county involving total criminal justice system budgets, law enforcement budgets, court budgets, and the total number of criminal justice system personnel for the years 1976 through 1986. Rates of change for each county variable were calculated and compared to determine: (1) which criminal justice agency benefited the most from increases in funding at the system level, and (2) which branch of the court system had th…
The Stories Told in Science Fiction and Social Science
We re-examine science fiction films of the 1950s (made during the cold war), and their remakes in the 1970s and 1980s (made in the post-sixties, after Vietnam and Watergate) in conjunction with stories told by social scientists during the same eras. In this light. we provide a subversive reading of social scientific data sets and science fiction films, and pay special attention to both versions of The Thing (1951, 1982) as relevant examples of co…
Tough” laws
Surveys were administered to assess policymaker perceptions on the effectiveness and consequences of, and their commitment to “tough” criminal legislation in California. In relation to this, policymaker reaction to California's 1982 DUI laws was assessed. Results suggest that the populations surveyed recognized that problems were created by “tough” laws, specifically jail crowding. Differences existed, however, between the various populations on …
Images of crime and justice
The Driver
This article explores the solidary relationships constructed between urban drivers as they take risks and experience dangers associated with pizza delivery. After one of the authors completed working as a driver and participating in drivers' backstage activities, we analyzed their arcane culture as composed of risk takers who receive minimal rewards. In this context, the world of drivers is "hypermasculine," with racist and sexist nuances, and co…
Beyond Place
Regular participants in gaming subcultures do not seem as bound to conventional time and space anchors as other regulars (e.g., barroom habitués). This different type of regular status involves the assumption of identification in a more ethereal subculture, in the context of more rarified time and space anchors. This article examines a specific gaming culture, "Magic: The Gathering," as an emergent and structured sequence of accomplishments in wh…
Sociology (6 obras) · Law (5 obras) · Political science (5 obras) · Economics (4 obras) · Law (4 obras) · Psychology (4 obras) · Aesthetics (3 obras) · Art (3 obras) · Epistemology (3 obras) · History (3 obras)