Simone Pozzi
Dados Biográficos
| ID | 126410 |
|---|---|
| NOME | Simone Pozzi |
| PRENOMES | Simone |
| SOBRENOME | Pozzi |
| ASSINATURA | POZZI S |
| AFILIAÇÕES | University of the Republic of San Marino |
| ORCID | 0000-0003-1654-5956 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 4 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2009 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2015 |
| ÍNDICE H | 0 |
Designing the future cities
The design of future cities is a challenging endeavour, to which interaction design can contribute by applying its well-established principles and methods. Interaction design methods aim at optimising interactions between humans, tools and environments, considering material tools, immaterial aspects like the interaction modalities, contextual aspects. This contribution is structured like a literature review, discussing the applicability of design…
User-centred design and the new TV
The tension between dialogicality and interobjectivity in cooperative activities
The context of a vocational e-learning project is used to explore the relation between dialogicality, intersubjectivity, and interobjectivity. By means of narrative analysis, we show that human mediation is sometimes directed outwards (interobjectivity) and sometimes directed inwards (intersubjectivity). Some interactions are closer to the intersubjectivity polarity because participants focus on a shared understanding of the world, whereas others…
Uniqueness of Experience and Virtual Playworlds
Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms virtual and real have a negative connotation for many people and can even be interpreted to mean that something is “false” or “inauthentic.” Research on postmodern lifestyles has questioned the relation between different dimensions of experience. Thi…
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Uniqueness of Experience and Virtual Playworlds
Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms virtual and real have a negative connotation for many people and can even be interpreted to mean that something is “false” or “inauthentic.” Research on postmodern lifestyles has questioned the relation between different dimensions of experience. Thi…
The tension between dialogicality and interobjectivity in cooperative activities
The context of a vocational e-learning project is used to explore the relation between dialogicality, intersubjectivity, and interobjectivity. By means of narrative analysis, we show that human mediation is sometimes directed outwards (interobjectivity) and sometimes directed inwards (intersubjectivity). Some interactions are closer to the intersubjectivity polarity because participants focus on a shared understanding of the world, whereas others…
User-centred design and the new TV
Designing the future cities
The design of future cities is a challenging endeavour, to which interaction design can contribute by applying its well-established principles and methods. Interaction design methods aim at optimising interactions between humans, tools and environments, considering material tools, immaterial aspects like the interaction modalities, contextual aspects. This contribution is structured like a literature review, discussing the applicability of design…
Computer Science (4 obras) · Epistemology (3 obras) · Human–computer interaction (3 obras) · Psychology (3 obras) · Sociology (3 obras) · Philosophy (2 obras) · Social Psychology (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Artificial Intelligence (1 obras)