Brian Greenspan
Dados Biográficos
| ID | 135326 |
|---|---|
| NOME | Brian Greenspan |
| PRENOMES | Brian |
| SOBRENOME | Greenspan |
| ASSINATURA | GREENSPAN B |
| AFILIAÇÕES | Carleton University |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAÇÕES | 5 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2006 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2011 |
| ÍNDICE H | 1 |
A Man Chooses, A Slave Obeys
For all the critical attention paid to dystopian landscapes in recent literature and film, a similar dystopian turn within gamespace has been largely overlooked. The authors contend that post-apocalyptic digital games merit the same critical examination as their literary and cinematic counterparts, arguing that such games can provide a meaningful site in which questions about the future of technology play out against the dialectic of utopian and …
Live Hypernarrative and Cybercartography
This article explores some of the potentialities of narration in the context of cybercartography. We have developed a new kind of dynamic or “live” form of hypernarrative, in which the content and structure of stories is determined by live information. This system would ultimately allow the creation of hypermedia narratives capable of mining public databases on the fly in order to customize and integrate narrative material appropriate to the user…
A Man Chooses, A Slave Obeys
For all the critical attention paid to dystopian landscapes in recent literature and film, a similar dystopian turn within gamespace has been largely overlooked. The authors contend that post-apocalyptic digital games merit the same critical examination as their literary and cinematic counterparts, arguing that such games can provide a meaningful site in which questions about the future of technology play out against the dialectic of utopian and …
Live Hypernarrative and Cybercartography
This article explores some of the potentialities of narration in the context of cybercartography. We have developed a new kind of dynamic or “live” form of hypernarrative, in which the content and structure of stories is determined by live information. This system would ultimately allow the creation of hypermedia narratives capable of mining public databases on the fly in order to customize and integrate narrative material appropriate to the user…
A Man Chooses, A Slave Obeys
For all the critical attention paid to dystopian landscapes in recent literature and film, a similar dystopian turn within gamespace has been largely overlooked. The authors contend that post-apocalyptic digital games merit the same critical examination as their literary and cinematic counterparts, arguing that such games can provide a meaningful site in which questions about the future of technology play out against the dialectic of utopian and …
Computer Science (2 obras) · 3D Modeling in Geospatial Applications (1 obras) · Action (physics (1 obras) · Aesthetics (1 obras) · Ambivalence (1 obras) · Archaeology (1 obras) · Art (1 obras) · Cinema and Media Studies (1 obras) · Context (archaeology (1 obras) · Convergence (economics (1 obras)