Chris Fullwood
Dados Biográficos
| ID | 135750 |
|---|---|
| NOME | Chris Fullwood |
| PRENOMES | Chris |
| SOBRENOME | Fullwood |
| ASSINATURA | FULLWOOD C |
| AFILIAÇÕES | University of Wolverhampton |
| ORCID | 0000-0002-7714-6783 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAÇÕES | 38 |
| TOTAL COMO AUTOR | 10 |
| TOTAL COMO EDITOR | 1 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2009 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 4 |
Testing the Proteus Effect in Autistic and Neurotypical Participants
This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic …
“You have to know how to live with it without getting to the addiction part”
Smartphone usage offers undeniable upsides (social connectivity, increased productivity). However, the ever-expanding utilities of smartphones have prompted debate around device over-reliance, which has prompted interest in ‘digital detox’, ‘technology pushback’ and ‘disconnectivity’. We report an in-depth qualitative exploration of perceptions of smartphone over-reliance and experiences of attempting to modify usage (i.e., efforts to disconnect)…
If the Mask Fits
Online self-presentation refers to the ways in which individuals share aspects of the self to portray a particular image. Being online presents opportunities for individuals to experiment with different versions of the self as part of identity development but also to manage how others perceive them. Research has shown that personality can influence online self-presentation behaviors, but these studies have mainly focused on internal characteristi…
The Oxford Handbook of Cyberpsychology
Humans are becoming increasingly reliant on interconnected technologies to go about their daily lives in the personal and professional spheres. From finding romance, to conducting businesses entirely online, receiving health services, shopping, banking, and gaming, the Internet and World Wide Web open up a world of possibilities to people across the globe. Understanding the psychological processes underlying and influencing the thinking, interpre…
Investigating the Facebook experience through Q Methodology
Several recent studies have explored social networking sites, such as Facebook, in light of the uses and gratifications approach. However, research has tended to ignore the latter part of this paradigm. This article uses Q methodology to explore user experiences of Facebook, allowing further exploration of gratification from site usage. Four distinct viewpoints were found: Facebook as a superficial environment; Facebook as a valid and valuable so…
We’ve got something for everyone
The principal aims of this study were to develop a Blogging Motivations Questionnaire (BMQ) and to test the hypothesis that sex, age and personality would be associated with individual blogging motivations. A total of 160 bloggers completed the BMQ and the International Personality Item Pool. Six motivations for writing blogs were confirmed: personal revelation, emotional outlet, creative outlet, selective disclosure, social networking and advert…
Individual Differences as Predictors of Social Networking
Research suggests that personality dictates specific Internet preferences. One area that remains relatively unexplored is the influence of personality on engagement with social networking sites (SNSs). The current study employs a ‘Uses and Gratifications’ framework to investigate whether personality, age, and sex predict motivations for using SNSs. The study explores both global and specific factors of personality using Eysenck's EPQ-R short form…
Emoticon convergence in Internet chat rooms
The present study examines sex and age differences in the use of emoticons (graphic representations of facial expressions) in Internet chat rooms. Data were collected from four Noesis chat rooms (“18+”, “30-something”, “40-something” and “50+”). Although women were more likely than men to use emoticons, there was no difference between the sexes in the range of emoticons used. The fact that men expressed a similar range of emoticons to women impli…
Clandestine chatters
With the increasing popularity of social networking sites, it has become relatively common for Internet users to develop an online presence via a personal profile page. Moreover, some chat rooms allow members to develop profile pages too. As a potential first point of contact, effective profile construction may play a pivotal role in the management of first impressions. Identity construction in profiles seems to be particularly important for chat…
Linguistic Androgyny on MySpace
This article examines gender differences in the use of gendered language features in "about me" sections and forum comments on MySpace. Although men and women communicated in more stereotypically gendered ways in the forums, linguistic androgyny prevailed in "about me." It is likely that "about me" sections provoke a more gender-neutral style of communication, as they are the self-representation in MySpace. Moreover, presenting oneself androgynou…
Current Perspectives on Personality and Internet Use
The Internet provides a means to take part in various online activities, for example, leisure activities (e.g., online gaming), social activities (e.g., online chat), and information activities (e.g., online newspapers). Patterns of Internet consumption tend to vary greatly and this is said to be a possible function of personality. Therefore, knowing something about the personalities of those who favor specific activities online may provide a bet…
Current Perspectives on Personality and Internet Use
The Internet provides a means to take part in various online activities, for example, leisure activities (e.g., online gaming), social activities (e.g., online chat), and information activities (e.g., online newspapers). Patterns of Internet consumption tend to vary greatly and this is said to be a possible function of personality. Therefore, knowing something about the personalities of those who favor specific activities online may provide a bet…
Individual Differences as Predictors of Social Networking
Research suggests that personality dictates specific Internet preferences. One area that remains relatively unexplored is the influence of personality on engagement with social networking sites (SNSs). The current study employs a ‘Uses and Gratifications’ framework to investigate whether personality, age, and sex predict motivations for using SNSs. The study explores both global and specific factors of personality using Eysenck's EPQ-R short form…
Emoticon convergence in Internet chat rooms
The present study examines sex and age differences in the use of emoticons (graphic representations of facial expressions) in Internet chat rooms. Data were collected from four Noesis chat rooms (“18+”, “30-something”, “40-something” and “50+”). Although women were more likely than men to use emoticons, there was no difference between the sexes in the range of emoticons used. The fact that men expressed a similar range of emoticons to women impli…
Investigating the Facebook experience through Q Methodology
Several recent studies have explored social networking sites, such as Facebook, in light of the uses and gratifications approach. However, research has tended to ignore the latter part of this paradigm. This article uses Q methodology to explore user experiences of Facebook, allowing further exploration of gratification from site usage. Four distinct viewpoints were found: Facebook as a superficial environment; Facebook as a valid and valuable so…
We’ve got something for everyone
The principal aims of this study were to develop a Blogging Motivations Questionnaire (BMQ) and to test the hypothesis that sex, age and personality would be associated with individual blogging motivations. A total of 160 bloggers completed the BMQ and the International Personality Item Pool. Six motivations for writing blogs were confirmed: personal revelation, emotional outlet, creative outlet, selective disclosure, social networking and advert…
Linguistic Androgyny on MySpace
This article examines gender differences in the use of gendered language features in "about me" sections and forum comments on MySpace. Although men and women communicated in more stereotypically gendered ways in the forums, linguistic androgyny prevailed in "about me." It is likely that "about me" sections provoke a more gender-neutral style of communication, as they are the self-representation in MySpace. Moreover, presenting oneself androgynou…
Current Perspectives on Personality and Internet Use
The Internet provides a means to take part in various online activities, for example, leisure activities (e.g., online gaming), social activities (e.g., online chat), and information activities (e.g., online newspapers). Patterns of Internet consumption tend to vary greatly and this is said to be a possible function of personality. Therefore, knowing something about the personalities of those who favor specific activities online may provide a bet…
Clandestine chatters
With the increasing popularity of social networking sites, it has become relatively common for Internet users to develop an online presence via a personal profile page. Moreover, some chat rooms allow members to develop profile pages too. As a potential first point of contact, effective profile construction may play a pivotal role in the management of first impressions. Identity construction in profiles seems to be particularly important for chat…
Linguistic Androgyny on MySpace
This article examines gender differences in the use of gendered language features in "about me" sections and forum comments on MySpace. Although men and women communicated in more stereotypically gendered ways in the forums, linguistic androgyny prevailed in "about me." It is likely that "about me" sections provoke a more gender-neutral style of communication, as they are the self-representation in MySpace. Moreover, presenting oneself androgynou…
Emoticon convergence in Internet chat rooms
The present study examines sex and age differences in the use of emoticons (graphic representations of facial expressions) in Internet chat rooms. Data were collected from four Noesis chat rooms (“18+”, “30-something”, “40-something” and “50+”). Although women were more likely than men to use emoticons, there was no difference between the sexes in the range of emoticons used. The fact that men expressed a similar range of emoticons to women impli…
Investigating the Facebook experience through Q Methodology
Several recent studies have explored social networking sites, such as Facebook, in light of the uses and gratifications approach. However, research has tended to ignore the latter part of this paradigm. This article uses Q methodology to explore user experiences of Facebook, allowing further exploration of gratification from site usage. Four distinct viewpoints were found: Facebook as a superficial environment; Facebook as a valid and valuable so…
We’ve got something for everyone
The principal aims of this study were to develop a Blogging Motivations Questionnaire (BMQ) and to test the hypothesis that sex, age and personality would be associated with individual blogging motivations. A total of 160 bloggers completed the BMQ and the International Personality Item Pool. Six motivations for writing blogs were confirmed: personal revelation, emotional outlet, creative outlet, selective disclosure, social networking and advert…
Individual Differences as Predictors of Social Networking
Research suggests that personality dictates specific Internet preferences. One area that remains relatively unexplored is the influence of personality on engagement with social networking sites (SNSs). The current study employs a ‘Uses and Gratifications’ framework to investigate whether personality, age, and sex predict motivations for using SNSs. The study explores both global and specific factors of personality using Eysenck's EPQ-R short form…
The Oxford Handbook of Cyberpsychology
Humans are becoming increasingly reliant on interconnected technologies to go about their daily lives in the personal and professional spheres. From finding romance, to conducting businesses entirely online, receiving health services, shopping, banking, and gaming, the Internet and World Wide Web open up a world of possibilities to people across the globe. Understanding the psychological processes underlying and influencing the thinking, interpre…
If the Mask Fits
Online self-presentation refers to the ways in which individuals share aspects of the self to portray a particular image. Being online presents opportunities for individuals to experiment with different versions of the self as part of identity development but also to manage how others perceive them. Research has shown that personality can influence online self-presentation behaviors, but these studies have mainly focused on internal characteristi…
“You have to know how to live with it without getting to the addiction part”
Smartphone usage offers undeniable upsides (social connectivity, increased productivity). However, the ever-expanding utilities of smartphones have prompted debate around device over-reliance, which has prompted interest in ‘digital detox’, ‘technology pushback’ and ‘disconnectivity’. We report an in-depth qualitative exploration of perceptions of smartphone over-reliance and experiences of attempting to modify usage (i.e., efforts to disconnect)…
Testing the Proteus Effect in Autistic and Neurotypical Participants
This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic …
Psychology (11 obras) · Social Psychology (8 obras) · Impact of Technology on Adolescents (7 obras) · Computer Science (6 obras) · Social Psychology (5 obras) · World Wide Web (5 obras) · Digital Marketing and Social Media (4 obras) · Internet privacy (4 obras) · The Internet (4 obras) · Advertising (3 obras)